JJShantell
09-25-2007, 02:45 AM
so 9.3 has the dielectric material in the Node Editor....great
anyone have any tips on how I can apply that to a object and make the Object appear to be photo realistic glass?
Ive been reading alot of posts here that say say "it has to reflect something" , "it all in the lighting" ect so I know that lighting and the Scene the object are in is critical....but I don't know how to construct the Scene.
This is for a print image, not animation.
It would be cool if I could have the effect of it being in a space with adequate reflections to create the glass effect but not a distracting scene. Like if it were on a photographers "product table" ---or is that impossible?
anyone have any tips on how I can apply that to a object and make the Object appear to be photo realistic glass?
Ive been reading alot of posts here that say say "it has to reflect something" , "it all in the lighting" ect so I know that lighting and the Scene the object are in is critical....but I don't know how to construct the Scene.
This is for a print image, not animation.
It would be cool if I could have the effect of it being in a space with adequate reflections to create the glass effect but not a distracting scene. Like if it were on a photographers "product table" ---or is that impossible?