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View Full Version : endomorph tearing texture map, help please


mike_stening
09-13-2007, 09:57 AM
i have set up a very simple model 1 poly with a couple of endomorphs but problem is in its base state the texture map applied looks fine but when i morph it i get what looks like a tear or stretch across the texturemap. is there any way of getting rid of this, or is it simply because the poly that makes the model has more than 4 points?
i would have thought that the texture shouldn't be affected by the morph as its not a UV.

help please.

mike_stening
09-13-2007, 10:32 AM
ok doesn't matter, just added some knife cuts to the object and the tear went away.