mike_stening
09-13-2007, 09:57 AM
i have set up a very simple model 1 poly with a couple of endomorphs but problem is in its base state the texture map applied looks fine but when i morph it i get what looks like a tear or stretch across the texturemap. is there any way of getting rid of this, or is it simply because the poly that makes the model has more than 4 points?
i would have thought that the texture shouldn't be affected by the morph as its not a UV.
help please.
i would have thought that the texture shouldn't be affected by the morph as its not a UV.
help please.