v1u1ant
09-10-2007, 08:53 AM
I know there a few ways to set rigging up.
I just need some things confirming for how i would prefer to rig.
Im going to add bones to an object in layout with no weightmaps.
Is it best to seperate all my limbs out in modeler into seperate layers, (upper_left_leg, lower_left_leg, etc) and parent the bones thus: lower_left_leg_bone to lower_left_leg (object) to upper_left_leg_bone to_upper_left_leg (object) etc? hope you get my thinking here.
Or should i be looking at doing this a different way.
Hope its not a daft question im asking here
Dont need an indepth explanation, just a pointer is cool:)
Thanks
I just need some things confirming for how i would prefer to rig.
Im going to add bones to an object in layout with no weightmaps.
Is it best to seperate all my limbs out in modeler into seperate layers, (upper_left_leg, lower_left_leg, etc) and parent the bones thus: lower_left_leg_bone to lower_left_leg (object) to upper_left_leg_bone to_upper_left_leg (object) etc? hope you get my thinking here.
Or should i be looking at doing this a different way.
Hope its not a daft question im asking here
Dont need an indepth explanation, just a pointer is cool:)
Thanks