cresshead
06-24-2003, 03:42 PM
hi
i'm just wondereing if there was any interest in making an object based
addition tolightwave or the acs4 rig system so you can
hide the "mesh skin" and not bother with lightwave having to calculate
deformation in the viewport but you still get a good
visual feedback of the volume of the mesh...
if you could use objects as bones we'd be there already....
you need to have rotational points on each object such a upper leg, foot,
head forearm etc
having been a max/character studio user for 5 years i'd love to see this
functionality in lightwave..
i'm not sure if it's a request for acs4 or lightwave...or if indeed you can
do this quite simply already?
thoughts on the subject?
steve g
www.cresshead.com
i'm just wondereing if there was any interest in making an object based
addition tolightwave or the acs4 rig system so you can
hide the "mesh skin" and not bother with lightwave having to calculate
deformation in the viewport but you still get a good
visual feedback of the volume of the mesh...
if you could use objects as bones we'd be there already....
you need to have rotational points on each object such a upper leg, foot,
head forearm etc
having been a max/character studio user for 5 years i'd love to see this
functionality in lightwave..
i'm not sure if it's a request for acs4 or lightwave...or if indeed you can
do this quite simply already?
thoughts on the subject?
steve g
www.cresshead.com