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v1u1ant
05-10-2007, 10:08 AM
Im really stuck on surfaces so forgive my bad plz.

i have an object that has two surfaces (i dont get that for starters).

ive stenciled in a new shape in that object and so those 'new' polys, shouldnt they share the same two surfaces?

Cos mine dont seem to, its either one or the other. Cant i get these new polys to share the same two surfaces>?

bloontz
05-10-2007, 11:01 AM
If you've given the object a new surface, the old surface name will remain till you close and reopen the file. That may be confusing you? Your surfaces are assigned by polygon so select the polys you want to suface and assign them a surface with the change surface dialog (q key). Some operations assign a new surface to polys created, you'll need to change them manually.

warrenwc
05-10-2007, 01:05 PM
If you use a boolean function(stencil), new polys will take on one of the surfaces of the one of the objects involved.It just depends on how they were arranged.
If you open the model in Modeler & make sure there is no selection,
You can hit Q and give all polys the same surface.
Polys cant have two surfaces at once(unless theres one on one side and one on the other, but layers can blend the two together(so can the mixer node).

v1u1ant
05-11-2007, 03:45 AM
well this is what im upta.

See the globe has two surfaces (surface and clouds) theres about 8000 polys here with 4000 for each surface. Maybe thats throwing me off a bit.

See the star was stenciled on, only takes on the earth surface layer. i want it to take on surface and clouds.


The only other solution i could think of was to copy, paste the stenciled polys, give them a new name and give them the clouds surface. Place this set of polys a few mm out from original polys.

Warren, if its dependent on how all this is arranged, how should it be arranged.

Or is there another answer to this?


Cheers

munky
05-11-2007, 07:52 AM
Hello,

I think that you might find that with the stencilling/ boolean operation you might need to merge points and polys! This could be what is giving you the Two Surface weirdness.


hope this helps

regards

paul

v1u1ant
05-11-2007, 08:01 AM
points and polys!!?>?

i think id merged the points, not the polys. When i do i get a very distorted/messed up and not what i want object.


Hmmm thanks for the pointer though munky, ill try building this again and merge points and polys earlier in the process than i am doing now.

munky
05-11-2007, 09:34 AM
Hi v1u1ant

did I say polys? sorry I'm getting carried away as I have been importing EPSF files and merging points and polys is what you do when you have imported an epsf file.

Just the points then!!!!

keep an eye out for the odd two point poly as well

regards

paul

nolan
05-11-2007, 09:40 AM
Boolean operations have always been somewhat problematic. ALWAYS merge (keyboard = m) after every boolean operation otherwise you are courting disaster.

v1u1ant
05-11-2007, 09:58 AM
munky, im importing an AI file through the EPSF importer then stenciling that onto the planet object.
Nolan, yea im trying to watch for that. thanks for the headz up though:)

ok so i just merge the points immediatley after the drill stencil operation. Im sure i sis that but ill give it another go.


Cheers

warrenwc
05-11-2007, 12:36 PM
Do you have two separate globes?
It looks like there is an outer globe with clouds that has been cut through.
Otherwise, Make sure the object you are using as a stencil (the star) has the same surface as the object you are stenciling (the globe) before you do the stencil.
That SHOULD give everything the same surface after the operation.

v1u1ant
05-16-2007, 04:09 AM
Yea i had a think about this, and that may be the thing, i guess i need to take a closer look at the globe.lwo.


Cheers warrenwc

v1u1ant
05-16-2007, 08:06 AM
two globes


doh!


thanks everyone for your time