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View Full Version : Probably the most stupid question ever...


IgnusFast
05-05-2007, 09:53 PM
Say I have a bunch of polygons forming a building. I create a texture of a few windows. How can I repeat the texture on a per-POLY basis, not a per-surface basis? Do I have to give each poly a unique surface???

hrgiger
05-05-2007, 11:36 PM
Well, you could just set your texture to repeat over an infinite number of polygons.

IgnusFast
05-05-2007, 11:57 PM
Will using Repeat automatically size the texture to fit each polygon? Everything I've tried just repeats the texture across the polygons, but you have to tinker with the size and position to try and line them up. And if they're rotated with respect to each other, the image will be rotated off axis to some and not visible.

I just want the same texture to be mapped across a number of polygons without respect to each other. :)

Sensei
05-06-2007, 12:31 AM
If I understood you correctly, you need quad UV map that'll be covering quad poly (reverse to normal use- where one UV has hundered polygons).. It's good for making repeatable things with UV..
I have made a long time ago video tutorial how to do it manually
http://www2.trueart.pl/Tutorials/LightWave/Modeler/UVMapping_1/Files/TrueArt_Tutorial_LightWave_Modeler_UVMapping_1.rar
But in LW v9.0+ you can do this by using Map > Poly Map > New Quad Polygon Map. It's still good to know how to do it manually, where New Quad Polygon Map tool can't be used.

JamesCurtis
05-06-2007, 10:51 AM
Here's another technique that doesn't need a UV map.

You can also try to use a morph.

Create all of your windows/objects on a different layer of modeler [1 per layer].

Now create a morph and move each window on each layer into a different placement position.

Cut all the layers and then paste it into the 1st layer.

The texture should distribute itself properly to all of the others when the morph is at 100% in layout.

I use to use this for making columns that had use of 1 texture and would look identicle with using only a single image. You can also rotate each object and move them in any location and it should still work.

I have posted a scene for you to see how this works.