EternalAnimator
06-23-2003, 12:24 PM
Here is a real time render of my demonic structures, I am used various textures and real time effects, including fresnel shaders, BDRF, and volumetric lighting. The flames are hypervoxels with volumetric structuring and shadows...
I am still trying to put a lighting source by the flames to cast ray traced shadow. At first collison detection was a huge issue in the torches but in the end I fixed it. The volumetric lighting was also an issue, trying to get a realistic feel for the lighting...
if anyone sees this, feel free to critique or flame my work...
I am still trying to put a lighting source by the flames to cast ray traced shadow. At first collison detection was a huge issue in the torches but in the end I fixed it. The volumetric lighting was also an issue, trying to get a realistic feel for the lighting...
if anyone sees this, feel free to critique or flame my work...