duke
04-03-2007, 05:28 AM
As much as I'd like to show an image, I can't. Anyway, it's an underwater scene, water takes up the top half, there are floaties (HV), moss (clip mapped polys), and rocks (displaced a bit). My results/rendertimes are as follows (rendertimes with approx % gains):
1:50:9
1:23:6 (19%) - baked AO
1:13:5 (9%) - no HV
0:33.5 (70%) - no water
0:12:9 (62%) - no rocks
0:09:6 (25%) - no moss
I found the AO and water really amazing. I thought baked AO would give me a better speed gain and never thought the water would be such a huge hit! Time to dive into the shader settings!
Also note that the things i've turned off are accumulative, so no HV also has baked AO, etc.
1:50:9
1:23:6 (19%) - baked AO
1:13:5 (9%) - no HV
0:33.5 (70%) - no water
0:12:9 (62%) - no rocks
0:09:6 (25%) - no moss
I found the AO and water really amazing. I thought baked AO would give me a better speed gain and never thought the water would be such a huge hit! Time to dive into the shader settings!
Also note that the things i've turned off are accumulative, so no HV also has baked AO, etc.