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Imatk
03-23-2007, 11:13 PM
Ok so what do I have to do to get Fprime 3 to show me nodal textures in the preview window??

So far as far as I can tell it doesn't do anything differently than Fprime 2.

I'm running Vista... could this be it?

Thanks for any help.

jmcinnis
03-23-2007, 11:20 PM
Running 9.2 Open Beta? (you don't have to answer that!)

What always gets me is the check box for nodal textures (I forget to check it.)

hrgiger
03-23-2007, 11:52 PM
Running 9.2 Open Beta? (you don't have to answer that!)

What always gets me is the check box for nodal textures (I forget to check it.)

That's what I was thinking. Fprime 3 should be showing all your nodes, no problems.

NTComm
03-24-2007, 07:13 AM
Moved to LightWave - Third Party forum section.

There are already FPrime 3 threads in both LightWave - Community and LightWave v9.2 Discussions. If you would like to start additional threads, you are welcome to do so and this is the appropriate forum section for that.

Imatk
03-24-2007, 11:20 AM
I'm running 9.0 at home and yeah I made sure the checkbox was activated.

I did a test render natively and it looked like it should... but not in FPrime 3.

cagey5
03-24-2007, 11:25 AM
I'm running 9.0 at home and yeah I made sure the checkbox was activated.

I did a test render natively and it looked like it should... but not in FPrime 3.


Your answer is there. The SDK mods have been instigated as part of the 9.2 upgrade. It's still not too late to jump aboard the OB bus.

Lightwolf
03-24-2007, 11:27 AM
I'm running 9.0 at home and yeah I made sure the checkbox was activated.

It needs 9.2, 9.0 doesn't have the hooks for FPrime to evaluate nodes.

Cheers,
Mike

3DBob
03-24-2007, 12:14 PM
Can anybody confirm FP3 looses geometry in high poly scenes - like over 1m.

3DBob

Lightwolf
03-24-2007, 12:31 PM
Can anybody confirm FP3 looses geometry in high poly scenes - like over 1m.

Yeah, I've had some issues as well, loosing complete items though. I haven't had the time to thoroughly check it though.

Cheers,
Mike

3DBob
03-24-2007, 01:52 PM
Thanks Mike,

I've had objects dissapear in the renderer but not previewer. But if you take a subpatch - say a landscape - and crank the divisions up - it seams to stop accepting data when it has had enough.

mmm

3DBob

Imatk
03-24-2007, 02:51 PM
Aaah ok thanks very much that makes sense... thought I was going a bit batty there :)

Dave Jerrard
03-26-2007, 01:14 PM
Can anybody confirm FP3 looses geometry in high poly scenes - like over 1m.

3DBobI ran into that as well. I've only got 2GB, so that might be the problem. FPrime loads the scene into its own memory, so I've likely used it all up and FPrime grabbed only what it had room for.

He Who Really Needs To Go 64 Bit Soon.

PeteS
03-26-2007, 09:29 PM
hmmm..i've lost objects too. But I seem to have a work around..

Select you object, and use replace it with null. then reload mesh by replaceing the null with the object again.
Don't ask me why..but it works. (you'd be suprised what a desperate man will do to find workarounds)

anyhow..that being said, did you lose your geometry when you made a change to it? I did. So i wonder if it's a "connection" issue rather than a memory issue.

Anyhow, thank god it works fine now.

Good luck guys.

BTW.. the surface baking feature is a LIFESAVER. Remeber you need 9.2 though ;-)