Adrian@Stufish
06-19-2003, 01:29 PM
Having created a reasonable general purpose set of skeligons, I find my use of them is being hampered by:
A) every model I put them into becomes peopled with weightmaps for every name every skeligon ever had, and the lwo file size increases massively.
B) every time I load a model into LW and convert skeligons to bones the bones appear with weight maps set, and I have to go through bone by bone selecting 'none' for weight map in order to get the bones to affect the object.
So please,
How do I delete all the weight maps from an object ( it is very laborious to select them one by one and delete ). And how do I turn skeligons into bones withou them demanding weight maps ?
A) every model I put them into becomes peopled with weightmaps for every name every skeligon ever had, and the lwo file size increases massively.
B) every time I load a model into LW and convert skeligons to bones the bones appear with weight maps set, and I have to go through bone by bone selecting 'none' for weight map in order to get the bones to affect the object.
So please,
How do I delete all the weight maps from an object ( it is very laborious to select them one by one and delete ). And how do I turn skeligons into bones withou them demanding weight maps ?