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Matt
03-03-2007, 06:25 PM
I've been playing with the new features again (sooo addictive!)

Starting to get the hang on these new-fangled node thingamabobs! (Thanks Gregg!)

Stats:

Camera:
Type: Real Lens / Pentax Optio 750 Std / Standard Lens
Size: 640x480
DOF: Focal Distance 471mm / F-Stop 1.0 /

Antialising:
Passes 128
Reconstruction Filter: Classic
Sampling Pattern: Fixed
Adaptive Sampling: Off

Global Illumination:
Type: Interpolated
Intensity: 100%
Rays Per Evaluation: 200
Indirect Bounces: 2
Tolerance: 1.0
Minimum Evaluation Spacing: 7mm

Lighting:
One luminous polygon (just above and slightly forward) Luminosity 400%
Ambient Lighting: 25%
No other lighting / backdrops

Surfacing:
Left Sphere: Dielectric (Glass) Material Node (Absorption 10)
Middle Sphere: Delta (Energy Conserving) Material Node (Reflection blurring 16 samples)
Right Sphere: Conductor (Metal) Material Node (Specularity 40%)

Render Time: 20m 9s (1209.2s)
GI Calc Time: 54.8s

Machine Spec / Render Scenario:
Pentium 4 3.4GHz HT / 2GB RAM / WinXP Pro (32bit) iTunes playing in the background and web browsing!

Left image is the native render, right image Levelled / Photo Filter adjusted in Photoshop.

Cheers
Matt

eagleeyed
03-04-2007, 07:45 PM
Looks Great, I only started using the beta yesterday and already liking the new stuff.