Lord Dubu
06-18-2003, 11:09 PM
Greetings Persons of Lightwavitudeness...
I present to you a WIP which I started in order to compete in the cgtalk.com's challenge for this month. Chances are at this point I will not complete it before the deadline but I thought that it would be adantageous for me to get some feedback from some LW enthusiasts and professionals on the model...
Also I want to complete it, and i figure the accountability of posting it here, would increase my chances of doing that.
So let's begin with the illustration that inspired the character:
http://www.studiozion.com/images/warlord500.gif
I want you to notice two things about the illustration, because they are the two things that are creating so much trouble with my model.
1) Angular for Organic
I like to use straight lines to create the curves in my work. I don't know why I do this... it just feels more natural for me. So I've chalked it up to it just being my own personal "style".
2) Implicit Line
I use a lot of implied line in my work. Instead of lips I draw the corners of a mouth, instead of a nose I just throw a triangular shadow under the position held by the nose... you get the idea. I do know why I do this however. I like my organics simple...
now the problem is: these two styles, while possible in 2D, have proven to be very contradictory in 3D.
The image below is the latest render of my model. The top row, is a non-anti-aliased verion, with a sub-patch applied. The second row has a quick adobe photoshop post-effect test, to see if I can get something closer to the afore mentioned implied lines.
http://www.studiozion.com/images/wip/warlord/warlordproof08b.jpg
I present to you a WIP which I started in order to compete in the cgtalk.com's challenge for this month. Chances are at this point I will not complete it before the deadline but I thought that it would be adantageous for me to get some feedback from some LW enthusiasts and professionals on the model...
Also I want to complete it, and i figure the accountability of posting it here, would increase my chances of doing that.
So let's begin with the illustration that inspired the character:
http://www.studiozion.com/images/warlord500.gif
I want you to notice two things about the illustration, because they are the two things that are creating so much trouble with my model.
1) Angular for Organic
I like to use straight lines to create the curves in my work. I don't know why I do this... it just feels more natural for me. So I've chalked it up to it just being my own personal "style".
2) Implicit Line
I use a lot of implied line in my work. Instead of lips I draw the corners of a mouth, instead of a nose I just throw a triangular shadow under the position held by the nose... you get the idea. I do know why I do this however. I like my organics simple...
now the problem is: these two styles, while possible in 2D, have proven to be very contradictory in 3D.
The image below is the latest render of my model. The top row, is a non-anti-aliased verion, with a sub-patch applied. The second row has a quick adobe photoshop post-effect test, to see if I can get something closer to the afore mentioned implied lines.
http://www.studiozion.com/images/wip/warlord/warlordproof08b.jpg