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View Full Version : Architectural rendering - many of the same car but,


Wade
06-18-2003, 02:02 PM
Whatcha think?

Wade
06-18-2003, 02:12 PM
This is "the view" the client wanted. There were site conditions we wanted to show, and some we did not. The final render was washed in photoshop a little to give it more of a painted look to match other renderings.

Wade

Jokerd007
06-18-2003, 02:25 PM
the first picture is awesome, it looks completely real , except for the repetitive cars.

the second picture looks very fake. still better than i can do

Rich
06-18-2003, 03:21 PM
Pretty cool pics. Did you use clip maps for any of the trees?

kenmac
06-18-2003, 05:52 PM
Nice work Wade...
Ok, now the questions...
How long did it take?
Did you work on it solo?
Where did you get those cars? They look great.
Did you make more than $8000.00
Awesome work.
KenMac

Wade
06-18-2003, 11:33 PM
I worked solo on it for about a week and a half, for the buildings I took a set of blue prints that were in Construction document phase and went to town. I did bring in the site plan from Cad to Illustrator to ESP to Lightwave and it worked ok. I ended up with a lot of points that had to be joined into polys. Most of the trees I had made already for another project. The trees use clips maps - actually one clip map is used several times on each tree. The cars came from one of the guys in the office who bought a collection or something. It was originally a 3ds file. It’s the same BMW over and over I just changed the color! I would like to buy some medium count ploy cars - a SUV or two would be nice. I made everything from scratch save for the car(s). Maybe I should try my hand at autos. I made less than 8,000.00 as I am on salary, and that is not yet 8,000.00 for a week or two – not yet. Do you think that is what the market would bear? I think it might be close to 8,000.00 if a few views were rendered out. Hey maybe I should be doing this freelance?!?!

They (the partner in our firm and the client) did not want "photo real" they wanted a watercolor painting, I started to wire frame to do a watercolor, but it went so quick that I started adding detail, and started to think it would go quicker and have much more detail if I produce this in Lightwave, so I did and, gave it a slight painted look in Photoshop. – Very happy they were to!

Thanks for the comments,

Wade PS - one of the default sky settings in Lightwave gives you a big goose in the clouds can you see it?

Hervé
06-19-2003, 12:45 AM
Hello Wade this is very cool work. How many polys you have here ?? I have a question, what are the regulations about architecture 3D renderings in Texas ?? I am asking that coz I was going to try freeLancing in this area, but have discovered at my big surprise that here you have to have architect diploma to do this kind of work...!! Man How much that sukks..!

PS, dunno, but there is a not so bad Porshe in the LW CD that I have used once...

anyway, good work, and in a week... I think I could do the same, but in a couple of months... heh eh

Wade
06-19-2003, 01:13 AM
Herve',

No such requirement in Texas, or for that matter any of the other states that I know of. On the poly count I will check at work in about 10 hours for you. I too have used the the LW Porshe as it is a nice piece of work, and about the right poly count to. You can see it here in one of the first rendeings I did with LW three or so years ago.

I wonder if you could work in the supervision of an Architect or somthing to be able to illustrate. Seem odd to me in that it is really just art work and some times just concept artwork.

Wade

Hervé
06-19-2003, 01:50 AM
....Odd to me too, but what can I tell you....!?

I've mailed to David Wright (from Artmaze) -he's writing articles for CGArchitect.com...- and here is what he answered to me about 3D Previz Regulations... (I hope he does not mind that I post that here, but nothing harmful....)

"Hi there, you have an interesting point. I am not an architect, but we do
have one architect on board. Clearly, being one at the meeting table helps,
mainly on bringing them confidence. But is not really an issue for us. Many
of CGA users are not architects.

I recommend to partner with an architect since it sounds that in your
country perhaps things are a bit different. Portfolio always helps, if you
have a proven portfolio, I will assume this will no longer be an issue. In
any case you have to know the architectural terminology/wording, from the
basics to the more complicated words that this industry uses.

thanks for reading my articles, cheers and good luck,

David

Wade
06-19-2003, 10:05 AM
Herve,

Poly count - 2,315,543

Hervé
06-20-2003, 12:46 AM
well, I have a question then, what was the size of your final render.....

I have 2 gig of ram and with res like 1200x1200, it says not enough mem for buffer...

Thanks Wade

Wade
06-20-2003, 01:06 AM
Final render was something like 3200 x 2400 total dpi, or close to that. Again can check when at work in the morning. Just a thought - most of my image maps going into textures are smalll real small like 350K or so. For the trees, roofs, stone and such I make small repeating textures which end up looking great but are easy on the old CPU.

The end product to the client was a couple of prints 36" x 48" at 150 DPI off a HP plotter. Looks fairly good up on a wall. Unless you put your nose to it.

Wade

Wade
06-20-2003, 09:40 AM
Render stats

Hervé
06-20-2003, 09:56 AM
Wouuuawww, you rendered in one shot, hummm 512 MB, well.... let's try higher, but NT told me it's not necessary....

Anyway, thanks a lot Wade... great job !!

sidewing
06-24-2003, 10:20 PM
Dear Wade,

I would like you to send this image to: info@virtuegraphics.com for final review for the new full color book for LW (mehcanical and Animation).

I did send you another email about another image. Your work is great!

John