sparksfly
06-17-2003, 11:52 PM
I have minimal Lightwave experience, but have experience in Maya & ElectricImage as well as programming experience, so I'm not completely in the dark. What I'm trying to do is the following, and I figure it would work best for me to write an LScript to do this.
I have assigned bones to deform a rotating object, and as the bones rotate, they "collide" with a plane. (think of a tire on a road) I need to write a script that would keep the bones from travelling past a certain point (ie, the road) therefore automatically deforming the tire producing the flattened area where the rubber meets the road.
I figure, some kind of script that constrains the Bone.y (local) coordinate from passing beneath the plane at 'y' (world) coordinate.
Could someone help me with how to devise a script and apply it to a bone?
(think: new to Lightwave)
Thanks,
--SparksFly
I have assigned bones to deform a rotating object, and as the bones rotate, they "collide" with a plane. (think of a tire on a road) I need to write a script that would keep the bones from travelling past a certain point (ie, the road) therefore automatically deforming the tire producing the flattened area where the rubber meets the road.
I figure, some kind of script that constrains the Bone.y (local) coordinate from passing beneath the plane at 'y' (world) coordinate.
Could someone help me with how to devise a script and apply it to a bone?
(think: new to Lightwave)
Thanks,
--SparksFly