Wonderpup
01-04-2007, 08:32 PM
The procedure for applying bones in one layer of an object to geometry in another layer goes like this:
1) Select your geometry layer in layout- but do not open either the motion options or properties panel for the geometry.
2) Instead- hit the 'bones' mode button- the one normally used to select bones.Your geometry will now be unselected- so at this point nothing on the screen appears selected.
3) Now, if at this point you hit the P for properties key the bone properties panel will open- but, because you have no bone selected, this panel now applies to the geometry you last had selected before you entered bone selection mode.
4) Using the 'use bones from object' dropdown, you can now assign the layer
containing the bones to the geometry.
The manual entry for the 'use bones from object' dropdown goes as follows:
Use Bones From Object
This pop up menu allows you to choose a different object whose bone properties you would like edit. When you first open the Bone Properties panel you only have access to the bones of the object that you had originally selected. This allows you to change to a different object without have to leave the properties panel.
However, despite this admirable attempt at obfuscation I regret to say that I still found the entire procedure far too easy to figure out- it only took an hour or so of trying different combinations to crack it.
So my suggestion for the future is that the manual be written in an ancient dead language, one that would require extensive research possibly spanning decades to decipher- otherwise I fear an exodus of users toward apps whose documentation provides them with the intellectual challenge they so obviously crave.
1) Select your geometry layer in layout- but do not open either the motion options or properties panel for the geometry.
2) Instead- hit the 'bones' mode button- the one normally used to select bones.Your geometry will now be unselected- so at this point nothing on the screen appears selected.
3) Now, if at this point you hit the P for properties key the bone properties panel will open- but, because you have no bone selected, this panel now applies to the geometry you last had selected before you entered bone selection mode.
4) Using the 'use bones from object' dropdown, you can now assign the layer
containing the bones to the geometry.
The manual entry for the 'use bones from object' dropdown goes as follows:
Use Bones From Object
This pop up menu allows you to choose a different object whose bone properties you would like edit. When you first open the Bone Properties panel you only have access to the bones of the object that you had originally selected. This allows you to change to a different object without have to leave the properties panel.
However, despite this admirable attempt at obfuscation I regret to say that I still found the entire procedure far too easy to figure out- it only took an hour or so of trying different combinations to crack it.
So my suggestion for the future is that the manual be written in an ancient dead language, one that would require extensive research possibly spanning decades to decipher- otherwise I fear an exodus of users toward apps whose documentation provides them with the intellectual challenge they so obviously crave.