View Full Version : Animating a speaker booming
deepsky
12-13-2006, 05:27 PM
I'm very familiar with Max but limited with Lightwave. I have my scene all set-up to animate speakers booming. But I cannot figure out how to deform the speaker object. I do have it as a seperate layer. I tried creating a pole deform and using 2 nulls to make it squash, it doesn't work at all and this actually isn't an effect that I want. Can anyone give me suggestions on the way to deform this speaker? Useful tutorials by chance? It would be such an easy and quick thing to do in Max, this is driving me crazy.
Wonderpup
12-13-2006, 06:26 PM
One simple way to deform an object is to draw a skelegon in modeler, in the same layer, save it and bring it into layout, convert the skelegon into a bone and animate the bone- no need to set up weights ( though you can ) once converted the bone automaticaly deforms the object.
lesterfoster
12-13-2006, 07:10 PM
What about setting up a morph target. Wouldn't that be another way. Then you could animate the speaker with morph mixer in layout just by sliding a slider and key framing it.
connerh
12-13-2006, 07:19 PM
Yep, I would do this as a morph.
Another shout for morphs here!
Morphs are where LW rules.
morph+graph editor+add modifier+AudioChannel
lesterfoster
12-13-2006, 11:49 PM
I have never tried to animate a speaker before. But if I was asked, I would automate it by using Mimic for LightWAVE.
What I would do is setup a morph target and link it to Mimic and have Mimic control the speaker for me automatically.
SplineGod
12-14-2006, 07:27 AM
Its easy to do it with a bone, endomorph etc. You can also link a wav file directly to the appropriate channel to animate it :)
blabberlicious
12-17-2006, 04:28 PM
I would use a Brussel sprout....
http://www.digifreak.tv/workshop/redwood/15_final.html
Happy Christmas to you all (vegetables included)
randomnumbers
12-17-2006, 04:34 PM
Did this recently for a music video I was working on.
Used an endomorph on the speaker cone (modelled as an "in" and "out" position) then linked the morph to the audio file so the speaker boomed in time with the music.
I can dig out the object and scene files if you want to take a look at them.
lesterfoster
12-17-2006, 06:53 PM
Ok. Using a endomorph or a bone should work. But how would you automate this animation without a plug-in such as mimic or brussel sprouts
SplineGod
12-17-2006, 07:05 PM
Use the audio channel modifier in the graph editor. Attach it to the channel of the item you wish to modify :)
blabberlicious
12-17-2006, 07:08 PM
As Larry says...
For my short, I asked the musician to produce, stripped out base drum tracks, which I used to 'sync' to, then use the full mix to match key events to.
I used another app for this spot, because its audio editing allowed me to work with multiple audio files, and animate keys against the waveforms, which appear directly in the editors.
Something I'd love to see in LW.
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