mythek1
12-13-2006, 08:20 AM
http://static.flickr.com/140/321309072_1cc2e5d77c_o.jpg
I have just mocked up this untextured render in photoshop to see if the model looks ok but I need to create a decent skin map and texture.
the model will be fully clothed but I'm not sure what the clothes are going to be like yet. Therefore I want to texure the full model with hidden seams.
Should the head be seperately treated and somehow blended to the rest of the body? Should the body be divided up the sides? And what about the hands and feet? 'Seams' daunting :)
I'll also need a decent hair plugin, (bone of contention), etc. I made individual hairs from polygons for the lashes and brows but they were a real pain when I needed to adjust the model in those areas!
Any suggestions gratefully received.
I have just mocked up this untextured render in photoshop to see if the model looks ok but I need to create a decent skin map and texture.
the model will be fully clothed but I'm not sure what the clothes are going to be like yet. Therefore I want to texure the full model with hidden seams.
Should the head be seperately treated and somehow blended to the rest of the body? Should the body be divided up the sides? And what about the hands and feet? 'Seams' daunting :)
I'll also need a decent hair plugin, (bone of contention), etc. I made individual hairs from polygons for the lashes and brows but they were a real pain when I needed to adjust the model in those areas!
Any suggestions gratefully received.