heiwid
06-17-2003, 09:11 AM
I recieved a Job in which i promised a Customer to do a very High Res Render (15000x4500 Pixel). I have to do the same model 30 Times with a different Texture Map. So I created a Texture Map (UV) with the size of 16000x16000 Pixel).
After testing the Render with a smaller Resolution i found no way to do the render with my machine. Although Newtek promises render output sizes up to 16000x16000 Pixel Lightwave always tells me: "not enogh memory for frame buffers". This also occurs when using segmented rendering with different amount of memory given to each segment. My machine has 2GB of Ram and load of swap space.
I can achieve Rendering the image by panning the camera over the scene and then stitching the image together in Photoshop, but this is too much work for more than 30 renders. So im pretty desperate.
Is ther another way to complete my Job? Did i try everything? Should i switch to Maya which a friend told me renders better in Very High Res Print?
:confused:
Thankfull to any advice
HeiWid
After testing the Render with a smaller Resolution i found no way to do the render with my machine. Although Newtek promises render output sizes up to 16000x16000 Pixel Lightwave always tells me: "not enogh memory for frame buffers". This also occurs when using segmented rendering with different amount of memory given to each segment. My machine has 2GB of Ram and load of swap space.
I can achieve Rendering the image by panning the camera over the scene and then stitching the image together in Photoshop, but this is too much work for more than 30 renders. So im pretty desperate.
Is ther another way to complete my Job? Did i try everything? Should i switch to Maya which a friend told me renders better in Very High Res Print?
:confused:
Thankfull to any advice
HeiWid