Gelon
12-07-2006, 03:20 AM
I'm rigging with bones directly in Layout (how sweet is that).
But when I mirror something (say the left arm) I get a perfect mirror, but the coordinate systems on the new bones seems to have been rotated 180 degrees around the mirror axis.
What this does is it let's me copy (or mirror) constraints of let's say the elbow, but that gets aplied as if rotated 180. So I have a perfect left arm, I mirror (or copy to mirrored bones - I tried alot of ways to do this) and I get a right arm that bends backwards within the left arm limits.
I have followed some really great video tutorials and time after time I see the same process but with the correct result? Am I missing something? Maybe some symmetry-option?
If you don't understand what I'm talking about, let me know. I'll post pictures, more explanations, anything! :)
By the way - :lightwave
But when I mirror something (say the left arm) I get a perfect mirror, but the coordinate systems on the new bones seems to have been rotated 180 degrees around the mirror axis.
What this does is it let's me copy (or mirror) constraints of let's say the elbow, but that gets aplied as if rotated 180. So I have a perfect left arm, I mirror (or copy to mirrored bones - I tried alot of ways to do this) and I get a right arm that bends backwards within the left arm limits.
I have followed some really great video tutorials and time after time I see the same process but with the correct result? Am I missing something? Maybe some symmetry-option?
If you don't understand what I'm talking about, let me know. I'll post pictures, more explanations, anything! :)
By the way - :lightwave