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View Full Version : Emitters of HV and partigons


Dodgy
06-16-2003, 11:47 AM
Bit of a technical question here, but what is the exact difference between an emitter created as a HV emitter, and one which is created as a partigon emitter.

I know HV emitters only generate points, and partigons emitters create one point polys, but how is this difference implemented? Is it possible to make a HV into a Partigon? You can make the surface of the partigon particles invisible, thus making them behave like HV emitters, but how would to go from a HV emitter to a partigon emitter???

Thanks,
Mike

rapscallion
06-19-2003, 04:16 AM
Hey...Hi...you've pretty much got the difference in check, with HV particles essentially acting as points to hold the place for whatever you do with them, while Partigons are actually one point poly's...and yes you could dissolve out the partigons but then use Hypervoxels on them anyway, but this wouldn't be too useful unless you maybe wanted to see the one-point poly's fade out or in or back and forth for some reason during the scene...as for using HV particles as partigons, this can easily be cheated by making a single point poly object in modeler, then using it in Layout with FX_Linker to clone the single point poly as many times as you need to accomodate your particle count...the big drawback of trying to cheat the partigons with HV's this way is that you would be adding tons of objects to your scene, and even though they are small just imagin having to scroll through 50,000 single point poly objects in your scene editor to find something...

...so I think that's that more or less that...wishing the best...from the void...jpr...