View Full Version : Exterior of church and environment
borjalopez
06-16-2003, 05:51 AM
Me it would like to receive critiques, improve the image. Thanks to all
borjalopez
06-16-2003, 06:20 AM
The sky is added.
Thanks
borjalopez
06-18-2003, 04:46 PM
update, Please, help me, how can I improve this scene.
Thanks.
MorituriMax
06-19-2003, 01:33 AM
Hmm, not an expert, but the scene seems too sharp, like a model.. no atmosphere to soften the thing up.. almost like no air present..
Hope that made sense.. something to fuzz up the image and make it look more natural..
marvin
06-19-2003, 02:07 AM
That's a nice image. What it does need is better lighting. Particularly, the buildings seem too dark for about mid-day prairie. Otherwise, the modelling and texturing seems pretty good.
marvin
basbrouwers
06-19-2003, 04:00 AM
Looking great so far. But you might want to add a little distant fog, or blur. Everything is in focus now, covering a very wide range. Use some dof, just a little to break up the sharpness of the surroundings.
Bas
cathuria
06-19-2003, 07:53 AM
It's a great little scene -- and I love your cute trees; how'd you do those?
The ground texture could use some more detail and variation, particularly in the goat pen. Some of the roofing doesn't look like it has enough depth...
But the real weakness in the scene is the lighting. It looks like you're using ambient; turn that off and set up a few non-shadowed distant lights to create the right sort of ambient illumination (sky lighting, horizon lighting, reflection from ground, etc. -- or check out OC_ambient in Ekki's PlugPack if you want a quick example of how it works).
And a touch of distance fog will do wonders for it. Given the placement of the camera, I wouldn't use DOF myself, but you might experiment with it to see if you like the effect.
borjalopez
06-19-2003, 10:13 AM
The trees had been made with hypervoxels, sprite mode, ataching the image of the tree in the clip.
First of all, we have made a sprite with points, then we have include it to de terrain with point fit plug-in. Finaly we have apply hypervoxels.
borjalopez
06-19-2003, 06:03 PM
New uptdate. what do you think now? is the lighting correct? thanks.
cathuria
06-19-2003, 09:51 PM
That's definitely a big improvement... :)
I would lose the DOF, however. With this scene, a real camera would probably be at infinite focus anyway, and the human eye refocuses on the distance at the center of vision, so everything seems to be in focus anyhow. This shot tends to make it look like a miniatures diorama, at least to me.
I can't detect any distance fog; you should give that a try. Set simple linear fog; the minimum distance to just beyond your major foreground element and maximum to however far away that hill top is, then set fog to 20 or 30%. See if you like that.
And a real teeny nitpick -- the ground at the base of the foreground wall should be different somehow -- darker, probably; or perhaps just built up with dirt & weeds.
But still, a great scene...
marvin
06-20-2003, 09:06 PM
I agree with cathuria. Lose the DOF for sure. I would try the fog idea. Sounds like a good idea. The lighting is better.
marvin
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