View Full Version : Photorealistic Image - test
Annihilator
06-15-2003, 05:38 PM
Hi: This is a test render of a paint bucket that I'm making. I would like to get some feeback on it, any comments or sugestions would be great. Modelled in LW textured in Photoshop.
Looks very grainy, did you apply Noise in photoshop?? Also the image is a bit too small, hard to see. Maybe post a larger pix to get some better feedback.
hrgiger
06-15-2003, 07:09 PM
It is a little hard to see, it is a little small. Looks ok, but I would guess that the graininess is from the Radiosity solution.
Annihilator
06-15-2003, 07:22 PM
Thanx for the comments guys, I'm making a better render right now- a bigger one.
By the way, the graininess is from the radiosity. Any suggestions on how could I take it off? - without using blur?
---Posting a new image as soon as posibble---
Increase the 'Rays per Evaluation' setting.
Annihilator
06-16-2003, 08:13 AM
Here it is. The bigger version. Also made some tweaks on the texture.
What do you guys think? should I go on with creating the environment?
hrgiger
06-16-2003, 09:05 AM
I would maybe try modeling a drop cloth to lay the paint cans on.
sparky
06-16-2003, 10:23 AM
is the can on the right poking into the floor?
nice textures.
johnnyh66
06-16-2003, 12:26 PM
it seems that there should be some paint built up on the top metal rim... down in the groves
Annihilator
06-16-2003, 12:29 PM
Thnx for the comments guys.
hrgiger - I'm working right now on that piece of cloth, that's just perfect.
sparky- The right can -seems to be under the floor, but is not. I think that it looks like that beacause of the floor reflection and the camera angle. I'll see how i can fix that. Thnx - I made all the texture in Photoshop.
I might be working on the cloth today, so expect to see result tonight.
Annihilator
06-16-2003, 12:32 PM
johnnyh66 - I was actually thinking about that just a momento ago, and thnx cuz its a nice detail . What method should i use for that detail? particles?as liquid?
johnnyh66
06-16-2003, 02:03 PM
if it's going to be animated I think hyperVoxels would be cool... but if not, I'd just add a texture/bump map to it. Maybe some geometry too.
Dave3D
06-16-2003, 02:20 PM
how about adding a HDRI to the back ground
thekho
06-16-2003, 07:13 PM
Did your shading noise reduction turning on? If no, you should be turning on. That'll rid of your grainy.
I agree with dave3d about add HDRI which will make your work looks better.
Annihilator
06-16-2003, 09:10 PM
I'm downloading some HDRI images, nice idea.
Thnx guys.
Cloth for the floor is almost done. Just finishing the texture of it.
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