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Annihilator
06-15-2003, 05:38 PM
Hi: This is a test render of a paint bucket that I'm making. I would like to get some feeback on it, any comments or sugestions would be great. Modelled in LW textured in Photoshop.

riki
06-15-2003, 06:49 PM
Looks very grainy, did you apply Noise in photoshop?? Also the image is a bit too small, hard to see. Maybe post a larger pix to get some better feedback.

hrgiger
06-15-2003, 07:09 PM
It is a little hard to see, it is a little small. Looks ok, but I would guess that the graininess is from the Radiosity solution.

Annihilator
06-15-2003, 07:22 PM
Thanx for the comments guys, I'm making a better render right now- a bigger one.
By the way, the graininess is from the radiosity. Any suggestions on how could I take it off? - without using blur?

---Posting a new image as soon as posibble---

riki
06-15-2003, 07:27 PM
Increase the 'Rays per Evaluation' setting.

Annihilator
06-16-2003, 08:13 AM
Here it is. The bigger version. Also made some tweaks on the texture.
What do you guys think? should I go on with creating the environment?

hrgiger
06-16-2003, 09:05 AM
I would maybe try modeling a drop cloth to lay the paint cans on.

sparky
06-16-2003, 10:23 AM
is the can on the right poking into the floor?

nice textures.

johnnyh66
06-16-2003, 12:26 PM
it seems that there should be some paint built up on the top metal rim... down in the groves

Annihilator
06-16-2003, 12:29 PM
Thnx for the comments guys.

hrgiger - I'm working right now on that piece of cloth, that's just perfect.
sparky- The right can -seems to be under the floor, but is not. I think that it looks like that beacause of the floor reflection and the camera angle. I'll see how i can fix that. Thnx - I made all the texture in Photoshop.

I might be working on the cloth today, so expect to see result tonight.

Annihilator
06-16-2003, 12:32 PM
johnnyh66 - I was actually thinking about that just a momento ago, and thnx cuz its a nice detail . What method should i use for that detail? particles?as liquid?

johnnyh66
06-16-2003, 02:03 PM
if it's going to be animated I think hyperVoxels would be cool... but if not, I'd just add a texture/bump map to it. Maybe some geometry too.

Dave3D
06-16-2003, 02:20 PM
how about adding a HDRI to the back ground

thekho
06-16-2003, 07:13 PM
Did your shading noise reduction turning on? If no, you should be turning on. That'll rid of your grainy.

I agree with dave3d about add HDRI which will make your work looks better.

Annihilator
06-16-2003, 09:10 PM
I'm downloading some HDRI images, nice idea.
Thnx guys.

Cloth for the floor is almost done. Just finishing the texture of it.