View Full Version : Architecture Viz of houses being built in Ireland
I would like some feed back on my work so I can improve it.
This project is finished but any good comments I get I will try to put into my next.
Note time scales are tight for this work and I’m rendering them at 3500 x 2534 for A3 and billboard prints.
The AA is taking a life time – 22 hours for the first shot and I would say most of it was the AA oh and the car.
AA was set at medium – now using low instead.
Comments welcome Lude
:p
hrgiger
06-15-2003, 01:00 PM
Looks pretty good!
The grass is a little uninteresting. Have you considered using Sas or saslite?
Hiraghm
06-15-2003, 01:03 PM
Looks fantastic, but I dunno bout the lighting... the sky is bluish, but the lighting seems diffused, like on a cloudy day. I wish I could put my finger on what bothers me about it.
But the modelling and texturing are just great.
I did try Saslite for a little while but couldn't get the grass short enough. It had to be about 2m high so it didn't look patchy and that makes it the height of the doors. - weird.
I don’t have Sas maybe it’s got more options that would fix that.
The light set up is:
1 Distant light
44%
v.light yellow/orange
Backdrop Radiosity – needed to speed up renders
135%
set to 200 200 200 - GRAY
Ambient
15%
set to 128 128 192 - BLUE
The reason i was using gray was I didn’t want highlights to be too bright and washed out and that seamed to help.
hrgiger
06-15-2003, 01:16 PM
Hmmm, Lude, as far as using Saslite for the grass. Did you try scaling your obejct up in Layout? Maybe Saslite would be able to do shorter grass then... (Not sure, just a thought).
As a general rule then is it wise to build bigger than real life.
e.g. - a Car 2m wide 4.5m long - build it 4m or 8m wide and 9m or 13.5m long.
So that plugin’s like sas work?
They look very nice!
But the shingles seem to be too big.
Maybe they really are that big.
Usually roof shingles are about the size of 2 bricks.
Also I can see poly edges along the curbs.
The reflections are a bit too strong on the windows.
Cheers,
JS
Cheers for that JS – actually thanks for all responses.
I think the roof tiles over here must be bigger ill double check but on average there definitely bigger than 2 bricks.
For the curbs I probably will increase the polygons next time.
As for the reflections I think I will tone them down a bit.
Thanks, Lude
colkai
06-16-2003, 07:53 AM
To be honest,
I wouldn't smooth out the curve of the kerb.
Look at most street corners, you rarely see a nice, perfectly smooth, curve. I've even been known to glance at a kerb and think, "Hmm, could do with another level of subdivision" ;)
Seriously, remember, they are oblong pieces set together,, personally, I'd put a line of mortar between them to make a point of them being individual bricks. I'm looking across the road now at a curve to a drive, very distinct steps and gaps where the blocks butt against each other.
The same holds true for the blocks atop the wall going round the entrance to the road.
Hiraghm
06-16-2003, 10:01 AM
The rooves look like they might be slate tiles.
Lude, ignore my comment about the lighting...
37 seconds after posting my reply, I walked into the other room, where there was a British television show on the tv. It was a street scene, with some apartments, and the lighting almost exactly matched yours.
:rolleyes:
Originally posted by colkai
To be honest,
I wouldn't smooth out the curve of the kerb.
Look at most street corners, you rarely see a nice, perfectly smooth, curve. I've even been known to glance at a kerb and think, "Hmm, could do with another level of subdivision" ;)
Seriously, remember, they are oblong pieces set together,, personally, I'd put a line of mortar between them to make a point of them being individual bricks. I'm looking across the road now at a curve to a drive, very distinct steps and gaps where the blocks butt against each other.
The same holds true for the blocks atop the wall going round the entrance to the road.
Hey Colkai,
You're from England or Austrialia aren't you?
I guess curbs (kerbs) are rougher over there.
Here in the US they are usually very smooth curves.
So to each there own I guess.
Cheers,
JS
Hervé
06-17-2003, 01:33 AM
Hey this is really cool work... BTW, are you an architect ??
Hervé
No not an architect Hervé.
Have had a bit of experience in a practice but that was like 8 years ago. Though my old office was beside an architect for 2 yeas - lol.
:D :D
colkai
06-17-2003, 06:01 AM
Hey js33.
Yup,
North West UK.
;)
mate, I think they look cool! :)
they're a bit clean looking, but you can spend forever and a day dirtying stuff down, and I'll bet there for a real job with real deadlines!!! which kinda rules out going for ultra-realism (takes too long).
maybe you could add some more objects (dustbins etc.) to add some clutter, which will help add more reality to the image.
cheers
matt
Kuzey
06-17-2003, 06:45 PM
Mighty fine work!!!
Are you going to add a tree or two ?
;)
Kuzey
Hervé
06-18-2003, 12:10 AM
Yes, maybe more green stuff.... but for real deadlines, you could not do all you wanted I am sure....
There is a fast little bycicle in the LW content, which is ready made and would look cool in front of one house....
BTW, I was asking if you are an architect, coz in my country you have to be one to touch anything related with construction plans... so with the advice of Jeff Mottle (from CG architect), I am trying to get somehow associate with one... so far no success, they are all scared of God knows what or why...
for the cars, there is a collection of cars all done in Image modeler, not the best geometry, but textures make them real enough, and they render in no time, but where did I see that, let me find that back...
cheers
Thomas M.
06-18-2003, 02:37 AM
Well, some nice work. BBUUUTTT! As you're concerned what's still missing or is a bit strange. I just looked at the picture in my browser and looked only at the upper part of it (without the street, grass, etc) and it's almost perfect. I miss some specular refl. on the tiles. They look a bit dull and dead. Furthermore you should change your ambient radiosity settings. Avoid grey! During daytime and especially nighttime skies aren't grey. Use a gradient backdrop. With a more or less blue sky which gets a bit duller towards the horizon. Your main light should eliminate the blue cast whereever both light sources mix.
To get a lot more realism into these images you have to spend some work on the pavement and grass and add extras. The pavement is just to bright for this image and takes to much attention. Even if it is that bright in reality, you are creating an image which has to be balanced. You could also use some procedural textures (Veins) to give the impression of tiny stones in the pavement. Add some chaos and your clients will love you for doing a great job.
Cheers
Lude thats a nice render, can I ask do u use skydome and what light settings?
Very nice images, but as said before the lighting is strange. A 40% distant light is not enough, i would try a minimum 75 % and adjust the textures instead.
And since Ireland is the green island put in some bushes and trees, especially if its for a brochure that has to sell the houses, make it look much friendlier.
Just my two cents
I would prefer to see more contrast. your lighting seems a bit diffused. I am attaching one of my renderings to give you a feel of what I am talking about. This was done in Imagine but I think it shows you what I mean about more contrast.
Robk
Liquid Light 3D Graphics.
wow my threads back after 10 months, id need to see if i still have the scene as I had a hard disk failure a few months back :(
pilkiwilky
04-21-2004, 09:18 AM
The reason there is no contrast is because this is in the UK!
There is no harsh sunlight... ever.... therefore no contrast! :)
"The reason there is no contrast is because this is in the UK!
There is no harsh sunlight... ever.... therefore no contrast! "
I was there in in 1970 and it was sunny. I guess that was a long time ago before global clouding.
By the way I really liked you renderings otherwise.
Robk
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