View Full Version : Import .ma files to LW - how?
Sekhar
11-17-2006, 05:43 PM
I'm checking out MatchMover and Vue 6, and I got Vue 6 to generate tracked camera data in Maya .ma format. How can I import this info into LW? Any good plugs?
JamesCurtis
11-19-2006, 12:03 PM
There is no direct way, but you might be able to save the data as an FBX format [think it's the one] which can be utilized between many 3D apps. Do a search here in the forums for more info on FBX.
Red_Oddity
11-19-2006, 07:28 PM
You could do a simple MEL script that writes out the camera path to a LW .mot file (we did, and it works a lot better than FBX, rotation order errors galore on that one)
Make sure though that you bake the camera's world positions in Maya (use xform for that) and beware of baking cameras with constraints (Maya's constraints have the tendency to pop over axis')
Sekhar
11-19-2006, 10:42 PM
Thanks guys. Trouble is, I'm not using Maya but Vue to generate the MA files, so can't go the FBX or MOT route. Meanwhile, I've found a RealViz utility that can convert MatchMover output to LWS, so looks like I can bypass Vue and MA altogether. Thanks regardless.
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