barnabythebear
11-17-2006, 02:40 PM
Hiya all,
I though i'd try to do an interior to help me to get to know Fprime. It came out a bit average so I though I'd come here for a bit of help. My Fprime settings are 3 Bounce MC, 130% internsity, light quility 0.5. I have 2 area lights (linear), in the scene, one at the window (30%), and one as the sun (800%). I had trouble getting the room illuminated evenly without making it too light and washed out. When i added more light by increasing the birghtness of the area lights I got a horrible burn out on the ceiling above the window. You can see by the darkness on the sofa that i haven't got it right! When i started to add fill lights it just looked to bright. I wasn't sure what difference the room mesh made either i.e. to model it enclosed or to model without the walls that are not in view? Also, the texture of the walls is just a colour with diffuse at 80% - is that appropriate?
http://www.2and2.net/Uploads/Images/Simple Room V11_0001.jpg (http://www.2and2.net)
Thanks in advance
nige.
I though i'd try to do an interior to help me to get to know Fprime. It came out a bit average so I though I'd come here for a bit of help. My Fprime settings are 3 Bounce MC, 130% internsity, light quility 0.5. I have 2 area lights (linear), in the scene, one at the window (30%), and one as the sun (800%). I had trouble getting the room illuminated evenly without making it too light and washed out. When i added more light by increasing the birghtness of the area lights I got a horrible burn out on the ceiling above the window. You can see by the darkness on the sofa that i haven't got it right! When i started to add fill lights it just looked to bright. I wasn't sure what difference the room mesh made either i.e. to model it enclosed or to model without the walls that are not in view? Also, the texture of the walls is just a colour with diffuse at 80% - is that appropriate?
http://www.2and2.net/Uploads/Images/Simple Room V11_0001.jpg (http://www.2and2.net)
Thanks in advance
nige.