LightwaveGranny
06-13-2003, 04:54 AM
Hello all
I am having an infuriating problem with the seems on my character models when I mirror them on the X axis.
I am not a complete idiot, so I say yes I have set valued the points to the X axis so they should join up.
And yes I have used mirror perfectly on the X axis and merged the points afterwards.
This problem is ridiculous as I have found after testing on a different object file that this does not occur.
This leads me to believe that it could have something to do with the specific .lwo object file.
I have also ruled out the possibility that it could just "look" like there is a seam due to modeller's open gl display. I know this not true because there are two points at the seam in the trouble spots in the same 3d space.
I know I can weld these "double trouble" points together manually, but that sucks and it shouldn't happen that way.
Any help would be much appreciated.
- Lightwave Granny, Thankyou :confused:
I am having an infuriating problem with the seems on my character models when I mirror them on the X axis.
I am not a complete idiot, so I say yes I have set valued the points to the X axis so they should join up.
And yes I have used mirror perfectly on the X axis and merged the points afterwards.
This problem is ridiculous as I have found after testing on a different object file that this does not occur.
This leads me to believe that it could have something to do with the specific .lwo object file.
I have also ruled out the possibility that it could just "look" like there is a seam due to modeller's open gl display. I know this not true because there are two points at the seam in the trouble spots in the same 3d space.
I know I can weld these "double trouble" points together manually, but that sucks and it shouldn't happen that way.
Any help would be much appreciated.
- Lightwave Granny, Thankyou :confused: