View Full Version : Procedural Textures
lickymcfool
10-16-2006, 03:24 PM
I textured this cornocopia scene, using only procedural textures. What do you think i could do to make it photo real?
paulk
10-17-2006, 12:26 PM
Photo-realistic is all well and good, but you've got a nice kind of painting look going. Maybe work on both.
BTW, the cornucopia looks metallic. It should be woven, like a basket.
meshpig
10-18-2006, 01:52 AM
Paulk,
... no he's got the right idea there with the horn. (I like the painterly look too but it needs more "painterly" light ... see the link below)
- "Cornucopia" comes from the Latin cornu copiae meaning "horn of plenty". Before it became a theme in 17th C painting and more recemtly food, the horn would have been that of a Goat.
So, metal and weaving are OK, but weaving is late, much later since no horns are woven and the idea is now simply that of a well presented abundance, or a feast; hence baskets!
Reminds me of Chardin: http://www.ibiblio.org/wm/paint/auth/chardin/
Cheers!
M
Kuzey
10-18-2006, 05:44 AM
You have a very cool style developing there, I would keep going and see what you end up with :thumbsup: :thumbsup:
Maybe some weightmaps to limit textures to certain parts, at the moment it has the same overall look...but that's just a guess.
:D
Kuzey
lickymcfool
10-21-2006, 12:15 PM
Here is the link to the tutorial I worote on texturing the corn, NewTek just posted it on the Lightwave Tutorials page.
http://www.newtek.com/lightwave/tutorials/surface/Texturing%20Corn_003.pdf
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