serge
10-13-2006, 01:54 PM
With Omega-SSS sometimes polygons of the object show up in renders. I've seen many people here having this problem. I guess it's save to call it a bug, since nobody told them what they did wrong.
I don't have the solution, but I did some tests which clearly show when the polys do and don't show up. Hopefully it helps finding and solving the problem.
.....
About the scene/object:
-The Omega object has doublesided polys.
-The 'room' is a simple box with flipped polys.
-Three pointlights: one at the camera, one at the side, and one behind the object.
-Omega full raytracing.
-No radiosity.
The pictures:
1: The object in an empty environment. First of all, the rendertime is very long. Second, the polys are showing (you can see that clearly at the bottom part of the object).
2: Same setup, except I used a logic-node which sets the backside of the polys to 100% transparent. First, the rendertime is much faster. Second, the polys don't show up. Is this the solution then? No, see picture 3.
3: Here I placed the object inside a room. Hey, the polygons are showing again! Even though the backside of the polys are 100% transparent.
4: Same scene, but I set the object-render-properties of the room(!) to "unseen by rays". The polygons don't show up! Weird eh? I didn't change anything on the object itself. This of course is not a solution, since most of the time you do want your environment to be seen by rays.
I don't have the solution, but I did some tests which clearly show when the polys do and don't show up. Hopefully it helps finding and solving the problem.
.....
About the scene/object:
-The Omega object has doublesided polys.
-The 'room' is a simple box with flipped polys.
-Three pointlights: one at the camera, one at the side, and one behind the object.
-Omega full raytracing.
-No radiosity.
The pictures:
1: The object in an empty environment. First of all, the rendertime is very long. Second, the polys are showing (you can see that clearly at the bottom part of the object).
2: Same setup, except I used a logic-node which sets the backside of the polys to 100% transparent. First, the rendertime is much faster. Second, the polys don't show up. Is this the solution then? No, see picture 3.
3: Here I placed the object inside a room. Hey, the polygons are showing again! Even though the backside of the polys are 100% transparent.
4: Same scene, but I set the object-render-properties of the room(!) to "unseen by rays". The polygons don't show up! Weird eh? I didn't change anything on the object itself. This of course is not a solution, since most of the time you do want your environment to be seen by rays.