Ty Catt
10-10-2006, 11:09 AM
Hey y'all,
Here's my problem:
I am rendering a human heart within a male model body object. The heart has several surfaces (the focus of the animation), and the male is one solid surface. The male is "transparent" at certain head-on angles with an incident angle gradient.
The transparency gimmick is blown however, when we view the model from the side, and his arm and fingers become distracting. (second attachment, weird "white ovals" in right of render)
My question is, is there a way to "dissolve out" the foreground arm and fingers using an other transparency gradient using "distance to camera"?
Can this work?
Should I obtain this effect by other means?
Or other methods?:help:
Thanks, guys,
Ty
Here's my problem:
I am rendering a human heart within a male model body object. The heart has several surfaces (the focus of the animation), and the male is one solid surface. The male is "transparent" at certain head-on angles with an incident angle gradient.
The transparency gimmick is blown however, when we view the model from the side, and his arm and fingers become distracting. (second attachment, weird "white ovals" in right of render)
My question is, is there a way to "dissolve out" the foreground arm and fingers using an other transparency gradient using "distance to camera"?
Can this work?
Should I obtain this effect by other means?
Or other methods?:help:
Thanks, guys,
Ty