View Full Version : alleyway
Gandelin
06-11-2003, 06:48 AM
Ok, I am not actually using lightwave, but I wouldn't mind some feedback anyway. I haven't worked out a good texture for the stairs. I am also not sure about the ground fog
What are you using?? The jaggies around the door stick out and the fog?? looks a bit like white powder.
hrgiger
06-11-2003, 08:56 AM
Does the alleyway continue around to the back? It's a little hard to read the space back there.
Zarathustra
06-11-2003, 09:52 AM
Ok, I am not actually using lightwave, but I wouldn't mind some feedback anyway.
OK, I am not actually sure why I feel I should respond, but I'm going to anyway.
You could easily texture it in LIGHTWAVE.
The ground fog could be handled well in LIGHTWAVE.
In LIGHTWAVE, you would turn up your AA.
So, have you tried going into businesses and asking, "Ok, I am not actually employed here, but I would like a paycheck anyway"?
I'm just curious how far this thing gets you.
Doran
06-11-2003, 09:53 AM
The platform in front of the upper door is not to code; it's way to thin.
It would be nice to see some scuffs on the hand rails and stair frame... maybe even a dent would be the norm for an alley.
Soften some of the sharp edges just a hair.
Gandelin
06-11-2003, 08:27 PM
Thanks for the advice, i have to use this program for a uni assignment, the teacher is making us all use moray (a modeller for povray) so none of us have an advantage, and because it is relatively free. I thought this would be a good place for advice.
Oh and Zar, have you thought of going into the business of sarcasm you would make a killing if people actually wanted to listen to the wisecracks of ignorant nerds. It is just lucky for you that in a forum people people end up reading them as they look for helpful advice. In the real world people just ignore you right?
The staircase is not to code because it is not a real architecture scene, it is from a book so it is meant to look dodgy, but i will try to get some dents and scratches happening, Moray makes things kinda hard when it comes to texturing.
Zarathustra
06-11-2003, 09:48 PM
Why the F are you here? Why aren't you in a forum for your own program? Are they idiots like you and you feel you have to go to a real forum to get some real answers?
It's one thing if this were a LW subforum somewhere, but this is Newtek's forum. That's incredibly rude to Newtek.
Go try CGTalk, where there's a mixed forum.
Gandelin
06-11-2003, 10:11 PM
wow you are tetchy. I am sure that newtek don't mind (as long as they ae not as sensative as you). As they would hardly feel threatened by a program like moray. I am a lightwave user at heart, and I wanted advice from the type of person that it (usually) attracts. Thanks for the cgtalk idea, i'll try that.
But seriously, you do look a bit like the comic storeowner from the simpson right?
uberslayer™
06-11-2003, 10:45 PM
Look's a bit slim to me. Not quite as yellow either.
Zara you need to stretch out the polys around yer guts and face, lengthen yer hair in sas a apply a goatie. Oh and you just need a saturated yellow for your skin texture.
wgreenlee1
06-12-2003, 01:41 AM
heheheh................................
.............whats going on with everyone lately?
If they delay "8" one extra day I think this whole community is going to go bonkers.......hehehheeeeee!
Gandelin
06-12-2003, 06:24 AM
Your right, but the baseball cap.... Doesn't that count for something. Plus he looks like him on the inside.... I am sure of it. Ahh, forget it. I am going for a long walk... I may be some time.
Z lighten up, permenantly. (ohh and you avatar gives me freaks!)
CGTalk is good, go there instead.
Ralph Keyser
06-12-2003, 06:05 PM
What's the assignment focused on Gandelin? That might help with some feedback.
Though I might have trouble selling you on the point at this moment in time, one of Newtek's strengths has long been it's helpful user community. As a convert to Lightwave from some other not-to-be-named 3D package, I've got to believe that bringing someone else into the fold is bound to be better than chasing them off.
zander
06-12-2003, 06:48 PM
It appears that the floor of the alley is made of wood planks. Are those supposed to be bricks?
CoMetX
06-12-2003, 08:12 PM
Hey, i do not see how Zar is all that wrong. He always has great adivce, whether you take it as advice or as a diss, is up to you. No matter what way you look at it, you are not a member of the NewTek family, so either you respect the members of this community and accept there advice, or simply go away. Every product should have their own forum, so go there, have fun, and leave the rest of us alone. Thanks.
-CoMetX
John Fornasar
06-12-2003, 09:19 PM
Here's a couple of ideas...
unless this is the back alley of a chemical plant, it's too "dusty gray".
the doors are either too large for people, or too small for shipping. If it is a shipping door, the stair platform would probably be cantilevered so the pole wouldn't be in the way (this does look like a modern building. You also need some sort of "door" in there, it looks like a concrete block.
The ground looks like granite blocks, you probably wouldn't find them in an alley.
the rear wall looks like large slabes of granite or marble, again, unless this is the back of a government building, I'd try another texture in there. The "oil stain" on the rear wall, and another on the side wall near the light seem illogical, if they are stains, they'd probably be lower.
I'd dim the luminosity on the light so you can make out some sort of texture of the cover, and probably change the color (even slightly) of the rear light to introduce some depth. I'd probably do away with the ground fog (it looks like volumetric lighting).
Unless the "back alley" assignment specified the concrete textures, I'd probably use different "old brick" maps for the walls, maybe with some graffiti, dim and "yellow" the lights, and make wood beam or rusty steel doors for some character. The metal stairs would probably be painted, with some rust spots for character.
However, I don't know what moray is capable of, so maybe none of this is applicable. Good luck anyhow, and I guess you might as well post the finished render so we can see the result. Good luck.
The light over the door should be centered over the door, and ther seems to be something wrong with the shadow on the door.
There's been a few needless posts here :eek:
I’m a lightwave user and would like to think if I had to use some other program for something I could still get some constructive comments here and not a load of WHAT U USING THAT FOR type crap.
What a way to attract people to the community.
:(
Still livens thinks up - lol
colkai
06-16-2003, 08:09 AM
Gandelin
From what I recall of Moray, (a fave of mine when using Povray), it has a nice texture editor in it, so play around with the procedurals and try to get a nice dirty grey wood, like old planking.
The 'media/fog' in POV is probably one of the best, so I'd probably have an overall fog, with a low ground fog, (set the upper limit to around a metre).
Been a long time since I used Povray/Moray, but there's no reason you couldn't improve dramatically on the image if you spend some time refining your texture.
I'd create a simple 'plank' and work with textures in a basic scene to avoid the overhead of rendering everything, just to txture one item. Copy/Save that surface and load it onto your stairs steps.
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