Hurben
06-10-2003, 12:34 PM
Hi all.. I'm looking for some help regarding my UV mapped boots.
I used the 'Menithings (http://www.menithings.com/) ' method of creating a morph, unwelding along a seam, unfolding etc..
Then going back to the base morph layer and re-merging the points.
Here's the UV Map:
http://www.westnet.com.au/itchyfella/stuff/Lw_Help/Boot_UV/UV_Map.jpg
and here's how the boots appear in Modeler in OpenGL:
http://www.westnet.com.au/itchyfella/stuff/Lw_Help/Boot_UV/Modeler_OpenGL.jpg
But, here's how they appear in Layout, both rendered and in OpenGL:
http://www.westnet.com.au/itchyfella/stuff/Lw_Help/Boot_UV/Layout_OpenGL.jpg
http://www.westnet.com.au/itchyfella/stuff/Lw_Help/Boot_UV/Boots_Seam.jpg
Weird hey?
I have tried 'merge points', but that doesn't work.
Then when I tried 'reduce points' it said 'No points removed' but it did this:
http://www.westnet.com.au/itchyfella/stuff/Lw_Help/Boot_UV/UV_Map_Merged.jpg
and OpenGL:
http://www.westnet.com.au/itchyfella/stuff/Lw_Help/Boot_UV/Modeler_OpenGL_Merged.jpg
So I'm not sure what to do, please help. I'd like the boots without the seam and without the weird mapping.
Thankyou..
I used the 'Menithings (http://www.menithings.com/) ' method of creating a morph, unwelding along a seam, unfolding etc..
Then going back to the base morph layer and re-merging the points.
Here's the UV Map:
http://www.westnet.com.au/itchyfella/stuff/Lw_Help/Boot_UV/UV_Map.jpg
and here's how the boots appear in Modeler in OpenGL:
http://www.westnet.com.au/itchyfella/stuff/Lw_Help/Boot_UV/Modeler_OpenGL.jpg
But, here's how they appear in Layout, both rendered and in OpenGL:
http://www.westnet.com.au/itchyfella/stuff/Lw_Help/Boot_UV/Layout_OpenGL.jpg
http://www.westnet.com.au/itchyfella/stuff/Lw_Help/Boot_UV/Boots_Seam.jpg
Weird hey?
I have tried 'merge points', but that doesn't work.
Then when I tried 'reduce points' it said 'No points removed' but it did this:
http://www.westnet.com.au/itchyfella/stuff/Lw_Help/Boot_UV/UV_Map_Merged.jpg
and OpenGL:
http://www.westnet.com.au/itchyfella/stuff/Lw_Help/Boot_UV/Modeler_OpenGL_Merged.jpg
So I'm not sure what to do, please help. I'd like the boots without the seam and without the weird mapping.
Thankyou..