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CommandZ
09-19-2006, 03:14 PM
Howdy all,

I'm working on a model of a Blackberry 7290. I modeled the buttons separately, but I was wondering about the best way to create the inset that each of the buttons rests in. With so many separate buttons, I didn't know how to preserve the shape of the button bevel on the body of the phone, and how the geometry would line up and remain sharp. With smooth and super shift I end up with a wobbly organic shape on the rim of the bevel.

Any help and/or suggestions would be greatly appreciated. Thanks a million.

CommandZ

Pe6r0
09-20-2006, 08:46 AM
right... err I didnt figure out the exact problem u have but:

If u want to model the buttons a easy way is, right after you boolean them from the original structure u reduce them just a little and use bevel to a very small extent. If you aren't still happy with the results do a quick subpatch and freeze the object. (the bevel step is important, it makes the subpatching far less imposing on the object's shape)

hope I got you problem right lol

CommandZ
09-20-2006, 09:12 AM
I actually have the buttons as a separate layer. Should I be lining up my geometry when I start out building to have the exact number of polys on the front face as I have buttons, and then just beveling? Or is there a way to boolean the button holes with consistent results and less geometry? I'm sure it's far easier than I'm making it sound. Thanks for the help.

Pe6r0
09-20-2006, 11:10 AM
you need to take the buttons off the blackberry? Otherwise I dont recomend you actually concern yourself with that since the buttons will shadow that little hole... but if u must (or if u want transparent buttons) it is easibly done with just booleans .. do a boolean subtract of the blackberry with the buttons as background, then reduce the size of the buttons just a little and do the bevel subpatch thing I mentioned :)

I still can't understand if it's thats the problem or not xD