PDA

View Full Version : Guess What? Bones Troubles


mdoyle
06-09-2003, 05:01 AM
Hi Guys,

I am wondering if any of you could help me. After been really busy for the last couple of months I have finally got a chance to create and animate a character in shockwave 3d properly. I used a mesh at first and was having problems with deformation so I decided to use a really simple box type character model to try and sort the problem.... no luck

I have a character set up and each box basically has its own bone and weight map assigned but for some reason the middle torso/chest area does not seem to work not matter wot I do. I had this problem with the full mesh character as well as this box one. Here are a couple of pictures to try and show you wot I mean,

Any help would be great

mdoyle
06-09-2003, 05:02 AM
Here is the shockwave picture

Sam_Horton
06-09-2003, 12:29 PM
Is the middle bone sharing any weight maps? If it is then that is likely the problem. All I know is that if you do not assign a weight map for each bone then the bone's position gets reset to origin (or something like that) which causes all kinds of weirdness. It seems that when 2 bones share a weightmap similar problems arise as well.

mdoyle
06-10-2003, 04:42 AM
The middle bone has its own weight map. Everyone bone has its owen weight and don't share any points. The only other thing I thought it could be is that the root bone at the base of the spine has no weight map, but I took that out and nothing changed. I even rebuilt the skelegons and that part of the torso. I am not sure.

Any other ideas?

Sam_Horton
06-10-2003, 08:37 AM
I always do bones the old fashioned way (using draw bones). Skelegons never seemed to work for me. You should also check "use only weightmap" for each bone in the bone props window.

mdoyle
06-10-2003, 09:06 AM
I did try it with just using only weight map only but no luck there either,

I'll try just drawing the bones in layout then to see if that makes a difference.

Cheers for the help

M

mdoyle
06-11-2003, 09:10 AM
Cheers Sam,

Creating the bones in layout worked. Something I will remember from now, to be honest I would never had thought using skelegons as oppose to bones would make a difference,

Thanks again,

Mark