DaledeSilva
08-22-2006, 09:38 AM
Hello,
I'm texturing a character I've modelled and am having trouble with blending different bump maps in the node editor.
I've created 4 different UV maps which deal with different parts of the character (they can't be consolidated into one because they need to overlap)
okay, so for the colour texture, I've created four 2d image nodes that use a different image each with their respective UV map.
In order that each image doesn't overlay another image in the wrong area, I've used weightmaps to control their transparency's. (the last one is not a weight it's another image).
ALL THIS WORKS FINE... the images blend correctly and don't appear in areas where they are told to be transparent.
THE PROBLEM IS:
This doesn't work the same for the bump layer. In the image attached, you'll see the colour texture nodes above (these are not connected to the surface for this test). And the bump nodes are down the bottom.
In the left section, I've shown that if I don't interconnect the the bump nodes, all that I get is the last texture showing through (even though the colours are connected) - this is kind of as expected.
In the right section, I've interconnected the bump nodes but you can see that the head bump has all the different bumps overlayed on it.. they are not paying attention to the transparency settings like the colour connectors do.
SO.... how can I achieve this if I can't do it this way.
Any suggestions would be apreciated.
Thanks.
Dale.
I'm texturing a character I've modelled and am having trouble with blending different bump maps in the node editor.
I've created 4 different UV maps which deal with different parts of the character (they can't be consolidated into one because they need to overlap)
okay, so for the colour texture, I've created four 2d image nodes that use a different image each with their respective UV map.
In order that each image doesn't overlay another image in the wrong area, I've used weightmaps to control their transparency's. (the last one is not a weight it's another image).
ALL THIS WORKS FINE... the images blend correctly and don't appear in areas where they are told to be transparent.
THE PROBLEM IS:
This doesn't work the same for the bump layer. In the image attached, you'll see the colour texture nodes above (these are not connected to the surface for this test). And the bump nodes are down the bottom.
In the left section, I've shown that if I don't interconnect the the bump nodes, all that I get is the last texture showing through (even though the colours are connected) - this is kind of as expected.
In the right section, I've interconnected the bump nodes but you can see that the head bump has all the different bumps overlayed on it.. they are not paying attention to the transparency settings like the colour connectors do.
SO.... how can I achieve this if I can't do it this way.
Any suggestions would be apreciated.
Thanks.
Dale.