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View Full Version : Efficient Animation Suggestions?


Loftis
08-09-2006, 02:36 AM
Hi All,

I'm working on a scene that requires me to do multiple disolves, rotates, and zooms. I'm trying to keep it as simple and efficient, from a workflow standpoint, as possible. This is not groundbreaking, so I'm sure a lot of you have done this before me, so I'm grateful for any guidance.

A scene will start, spin, and zoom, until a detail on the scene is close to the camera. When that happens, another sub-scene will emerge from it, and so on for about 6 rounds.

I was wondering if everything should be set-up in one model, then selectively disolve into each new sub-scene or should it be done another way, such as being broken into multiple models, which would then be edited together? What about the initial scale of the objects, will this cause problems from a camera perspective, while zooming in on the objects everytime?

Again, any help would be appreciated very much.

Thanks,
Rel

liquidpope
08-09-2006, 08:38 AM
I might do something like that this way...

Render each scene separately, save the image sequences, not an avi.
Make 6 polygons, each on a separate layer, the same aspect ratio of your original scene output.
In a new scene, surface the polys to show the image sequences, offsetting each one so the start at the right time.
Dissolve the polys with envelopes at the appropriate times.

SplineGod
08-09-2006, 11:33 AM
Or composite them after rendering them. :)

liquidpope
08-09-2006, 12:37 PM
I guess I'm old school like that. I usually go for an "all LW" approach first.
That's a pretty quick and easy way to go.

SplineGod
08-09-2006, 12:44 PM
I agree. I usually go the LW route as long as it stays in the "quick and easy" zone :)

Loftis
08-18-2006, 04:43 PM
Thanks to both of you. It looks like, either way, that I should render out each different scene and composite them vs. trying to control everything in one scene. With that being the case, I plan to render out the multiple scenes and bring it together with Photoshop/Premiere to give the widest range of control without rerendering and because titling will be added.

Thanks again for the help! :thumbsup: