Loftis
08-09-2006, 02:36 AM
Hi All,
I'm working on a scene that requires me to do multiple disolves, rotates, and zooms. I'm trying to keep it as simple and efficient, from a workflow standpoint, as possible. This is not groundbreaking, so I'm sure a lot of you have done this before me, so I'm grateful for any guidance.
A scene will start, spin, and zoom, until a detail on the scene is close to the camera. When that happens, another sub-scene will emerge from it, and so on for about 6 rounds.
I was wondering if everything should be set-up in one model, then selectively disolve into each new sub-scene or should it be done another way, such as being broken into multiple models, which would then be edited together? What about the initial scale of the objects, will this cause problems from a camera perspective, while zooming in on the objects everytime?
Again, any help would be appreciated very much.
Thanks,
Rel
I'm working on a scene that requires me to do multiple disolves, rotates, and zooms. I'm trying to keep it as simple and efficient, from a workflow standpoint, as possible. This is not groundbreaking, so I'm sure a lot of you have done this before me, so I'm grateful for any guidance.
A scene will start, spin, and zoom, until a detail on the scene is close to the camera. When that happens, another sub-scene will emerge from it, and so on for about 6 rounds.
I was wondering if everything should be set-up in one model, then selectively disolve into each new sub-scene or should it be done another way, such as being broken into multiple models, which would then be edited together? What about the initial scale of the objects, will this cause problems from a camera perspective, while zooming in on the objects everytime?
Again, any help would be appreciated very much.
Thanks,
Rel