hdace
08-05-2006, 11:22 AM
Hey,
I'm doing a space scene, relativistic FX & stuff. Lots of stars I made myself as single point polys.
I took a photo of a galaxy, made a feathered matte in Photoshop, loaded it in the transparency channel of a 2d poly of with the main photo as the texture. The edges of the galaxy fade into the black of space very nicely.
There's just one problem. The stars behind the "transparent" part of the galaxy are blocked. Other objects, like nebulas and stuff behind the galaxy render through the transparent part no problem, just not the stars.
I've been racking my brain for weeks on this one. What did I do wrong? Do single point polys behave differently with regard to other objects' transparancy? Why?
Thanks for any advice, Hal
I'm doing a space scene, relativistic FX & stuff. Lots of stars I made myself as single point polys.
I took a photo of a galaxy, made a feathered matte in Photoshop, loaded it in the transparency channel of a 2d poly of with the main photo as the texture. The edges of the galaxy fade into the black of space very nicely.
There's just one problem. The stars behind the "transparent" part of the galaxy are blocked. Other objects, like nebulas and stuff behind the galaxy render through the transparent part no problem, just not the stars.
I've been racking my brain for weeks on this one. What did I do wrong? Do single point polys behave differently with regard to other objects' transparancy? Why?
Thanks for any advice, Hal