View Full Version : quick treky
jin'a
06-04-2003, 08:07 AM
One of my friends is a treky, anyway he wanted to start up an online rpg. Knowing nothing about any form of programming he asked me.
Anyway while making flash website he wanted some images...so here is one i did in the last hour. Not much but as the title says...quick treky!
jin'a
06-04-2003, 10:11 AM
update, might add detail/bump map
jin'a
06-04-2003, 10:41 AM
playing with bump maps! I think i might mess up the look a bit, put a bit of wear and tear into it!
jin'a
06-04-2003, 11:04 AM
This is a more traditional style bump map! i wouldn't know not being into that kinda thing!
jin'a
06-04-2003, 11:08 AM
woops! here it is!
jin'a
06-05-2003, 06:02 AM
playing with surfaces and ray tracing!
hehee...you guys love me really!
14...15...16...17 passes! that took a couple of minutes, the bottom half was a bit annoying!
mmmm seems like a lot of polys for a relatively simple object. Plus you can still see the geometry coming through.
jin'a
06-06-2003, 11:33 AM
Thats the problem for doing images for clients! You have to do it to there specs! Thats why the large poly count, however he was pleased, which means i'm pleased!
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