StevenDS
06-03-2003, 03:37 PM
I want to build a model of our solar system (well, in my case, from the Sun to Neptune), and I want to build it to scale.
Yep, to scale.
So, I'm taking the largest distance I'm going to need, (Neptunes orbit, 2,794,400,000 miles avg distance to the sun) and for managability, I would divide this, and all other objects sizes/distances by either 1,000,000 or 100,000.
This would make the smallest object I'll model, Deimos (which is approx. 3.5 miles across) 0.0000035 miles or 0.000035 miles in modeler and layout.
The question is, is there a maximum limit to layout's world space size?
Can i tell modeler to build a sphere 0.0000035 miles in size? (I'm at work, and will try this when I get home, but I'm guessing 'no, not that small')
Basically, I want to be able to model the largest distance, and the smallest object, together.
I did a search through the manual, searched keywords in this forum, and googled for Lightwave world space limits, and didn't find quite what I needed. (My employer has google 'groups' BLOCKED! by WEBSENSE!)
Any replies are appreciated!
Thanks,
-Steven:)
Yep, to scale.
So, I'm taking the largest distance I'm going to need, (Neptunes orbit, 2,794,400,000 miles avg distance to the sun) and for managability, I would divide this, and all other objects sizes/distances by either 1,000,000 or 100,000.
This would make the smallest object I'll model, Deimos (which is approx. 3.5 miles across) 0.0000035 miles or 0.000035 miles in modeler and layout.
The question is, is there a maximum limit to layout's world space size?
Can i tell modeler to build a sphere 0.0000035 miles in size? (I'm at work, and will try this when I get home, but I'm guessing 'no, not that small')
Basically, I want to be able to model the largest distance, and the smallest object, together.
I did a search through the manual, searched keywords in this forum, and googled for Lightwave world space limits, and didn't find quite what I needed. (My employer has google 'groups' BLOCKED! by WEBSENSE!)
Any replies are appreciated!
Thanks,
-Steven:)