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View Full Version : How to make an Object to follow it's path?


luke
06-03-2003, 11:39 AM
Hello,

I am trying to do in Lightwave what a colleague of mine regularly does in Cinema 4D (He's busy this time). It would seem a very simple thing to do. Basically I want to align an object to it's path so that it 'flows' along the path e.g a little like a ribbon flying around along a path. I have tried the 'serpent' plug-in but this seems very hard to get right, to the point that I am asking myself if this plug-in even works.

It would actually be more simple for me to bend a rectangular object into the shape of my 'path', and then to just move my texture down along it. However I can't seen to view the moving texture very well (and thus see what I am doing). I got viper working at first but it seemed to cease up. Hence I am looking into sending a soft-bodied object down along my path.

I seem to be getting in trouble over something very simple... Can anybody shed any light on my problem? (besides getting my colleague to do it in Cinema 4d).

Thanks,
Luke.

DigiLusionist
06-03-2003, 01:39 PM
Exactly what kind of effect are you going for? Because there are two techniques I am thinking of that would work:

align-to-path
skelegons-to-morph
using Inertia plug-in

riki
06-03-2003, 07:46 PM
Basically I want to align an object to it's path so that it 'flows' along the path e.g a little like a ribbon flying around along a path.

Use 'Align To Path' that should work.

feckit
06-04-2003, 02:54 AM
I think this (http://www.md-arts.com/MorphSkelegons_Modeler.htm) tut by Mark Dunakin could be helpful.