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3DBOX
06-03-2003, 10:34 AM
Holy cow. Splines do make sense! I started this about a week ago and im pretty close to being done with the modeling. I used splines for about 90% of the model. Splines give you so much control over the any other method i've tried. C&C please.

I hope someone can help me here. I have blades on the head of the model for a vent. I have them riged to move like Vanetian (sp) blinds. One blade per layer and saved as a seperate object. I parent the blades to the head which works fine. But I have bones to deform the head. How can I get the blades to be affected by the bones in another object, or layer for that matter? I would REALLY appreciate any help.

Chris

3DBOX
06-03-2003, 10:36 AM
Side view

wgreenlee1
06-03-2003, 12:06 PM
Yep,slines are very cool...............
Eh.....what is this supposed to be?
Do you have any concept art?

3DBOX
06-03-2003, 12:21 PM
Thank you.

The monochiwan were in the movie THE FIFTH ELEMENT. (the gental giants) I got a hold of a divx rip of the flick and just went from there. I could not find ANYTHING on the web for reference. So this model is not 100% correct. The only thing I found on the web was how much people hated the movie. but to each there own. I can complain about Milla Jovovich running around half naked and taking her shirt of every half hour.

liquidpope
06-04-2003, 06:33 AM
Hey, 3DBox...

What version of LW are you using?
"One blade per layer and saved as a seperate object" isn't necessary with a version later than about 6, I think.
I use expressions for stuff like that. Each blade follows a single channel of another object, usually a null. That way you only have the one item to keyframe. A null. I definitely wouldn't use bones.
Or you could also morph them, also only one item to keyframe.
I could post some detailed directions after work today if you're interested...
Good start on the model, by the way.
I don't care what anybody says, I love that movie!

3DBOX
06-04-2003, 09:56 AM
ah yes. that makes much more sense. Endomorphs hit me later in the day, but i was sure there was another way. I have been checking out as many tuts as possible to start getting familiar with expressions as well. that sounds like the way to go. I would greatly thank you for any further details on that matter. (as well as a few other people on this forum im sure)

liquidpope
06-05-2003, 12:50 AM
Hey dude!

I had to work late tonight, sorry I'm so late.
Also, the file size is way too big. Obviously I could use a "tutorial-writing" tutorial...
I guess I suck, but here's my feeble attempt anyway.
Hope it helps.

3DBOX
06-06-2003, 09:09 AM
This is great. Thanks

riki
06-06-2003, 09:53 AM
Looks a bit like a jukebox with a ducks head.

Hiraghm
06-06-2003, 11:34 AM
Yup, that's a monochiwan.

Not sure of the coloring, and the body is too shiny. Dirty him up a bit. (Fifth Element was "future grunge". :) )

liquidpope
06-06-2003, 11:58 AM
Yeah, dirty him up a bit, but they also looked kinda wet, didn't they? Or am I just thinking of the hatchway they came out of?Guess I'll have to watch it again.
And no, they aren't German.

lone
06-06-2003, 01:20 PM
lookin' real good, but just what's wrong with her taking off her shirt?

3DBOX
06-06-2003, 01:30 PM
thanks for the replies people.

LONE:
my bad. didnt get the "t" on "cant" for I cant complain about......

HIRAGHM:
I do need to start working on the textures. I just applied a basic surface for the time being. Im thinking about manually unwraping my splines and then patch them from there. kind of like the FREAK tut. Once i finish modeling the hands and feet.

LIQUIDPOPE:
thanks again for the tut.

groodwanderer
06-07-2003, 08:24 PM
sweet image you have done a very good job with it. I liked that movie as well.