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chrisisbacky2k
06-02-2003, 01:20 PM
just a little something been working on...........

Dave3D
06-02-2003, 01:47 PM
isnt plastic a little glossy???;)

Dave

Carbon71
06-02-2003, 05:10 PM
Good leggos, but like Dave said, they need to be somewhat reflective (and ergo some kind of environment to reflect).
Other quick crits:
-color is WAY too saturated. tone them down.
-microbevel the edges of the legos. They are too sharp right now.
-shadows are unrealistic. Use a area light and/or image based lighting for better shadows.
-make a different background (just not white) so that you can see the white lego better.
--turn Anti Aliasing up to smoooth out the jagged edges.
-If you wanna get fancy think about adding some depth of field to simulate a macro lense.

Carbon

p.s. buy a few legos and use them as a reference. That's one of the great benefits of modelling something small and easily availible. Great reference

fxnut
06-03-2003, 04:38 AM
Good tips from Carbon there, here's (hopefully) another.

If you have a look at some real lego that's been played with by an 8 year old Isambard Kingdom Brunel wannabe (I used to be one of them), you'll find all sorts of scratches all over it, and occasionally you'll get grooves cutting into the edges. Go easy on the bump map for the basic scratches, you'll probably get more realistic results from a specular map (remembering that you usually only see these scratches when you catch a specular highlight on one of the surfaces).

Andy

Timekeeper
06-10-2003, 08:44 AM
Good work overall. I do agree that the surface material is a bit flat, but I'd like to make two suggestions for the modeling.

I would recommend adding some beveling, especially on the top flat surface and the top of each peg. Even though corners on bricks start relatively sharp, they don't stay that way long.

I would also recommend doing the LEGO logo on the top of each peg as a bump map. The logo tends not to be quite that pronounced, and unless your going to get really close to the logo, it should be good enough to pass inspection and save you a ton of polygons.

-----------------------

Not to hijack a thread, but as long as we're on the subject, I'd appreciate any input.

My LightWave LEGOs (http://www.chronologicalorder.com/portfolio/lego/index.html)

I hope to post some more creations, including a Tauntaun and some modern military vehicles this weekend.

Thanks.

Doran
06-10-2003, 08:52 AM
Bevel

Zarathustra
06-10-2003, 09:53 AM
Looks like this isn't "finished".

uberslayer™
06-11-2003, 05:01 PM
On the red piece of lego on it's side you can see that the plastic supporting the peg hole is not attached.

Floyd Kurio
06-12-2003, 07:12 AM
Also, the yellow piece is cutting into the white one.