pospi
06-02-2003, 08:09 AM
Hi all,
I'm just wondering if anyone knows how to manipulate a bunch of particles with bone and maybe morph map deformations... like manipulating a normal mesh, but in a way that objects can be parented to the main object's vertices.
I'm just wondering if anyone knows how to manipulate a bunch of particles with bone and maybe morph map deformations... like manipulating a normal mesh, but in a way that objects can be parented to the main object's vertices.