View Full Version : Bob The Demon
stapko
06-02-2003, 12:14 AM
Hi all,
This is my first try at anything using Lightwave (which I bought about a month ago). I did all the modelling from scratch, starting with a box. After a week or two, this is what I came up with. Comments/critique welcome :)
Tim
stapko
06-02-2003, 12:17 AM
Here is a closeup of the mouth, showing the texture detail...
stapko
06-02-2003, 12:19 AM
And one more... an "action" pose from the small animation of Bob that I made of him growling. (His name is Bob for lack of a creative name :) )
oxyg3n
06-02-2003, 03:22 AM
Right now the thing you should really work on is a decent lighting setup. At the moment it is hard to critique your work because it is difficult to see it. Try a standard 3-point lighting setup and it will better show off your creation there.
You should have a key light, which is your brigtest and at least two fill lights to illuminate your subject.
HEre is a link to a lighting tutorial for you:
http://www.warpedspace.org/tutorials.htm
Hope this helps.
stapko
06-02-2003, 10:09 AM
Hmmm...
I did use a 3-point lighting setup (after reading a lot of tutorials), and it looks fine on my machine. Sorry that its too dark, I thought it would be ok :( I'll post some new images soon. Thanks for the tip :)
stapko
06-02-2003, 10:41 AM
Here is my attempt at lighting the scene better. All I really did was triple the intensity of the lights I already had. I hope you can all see it now :) I know its "just another head", but this was mostly an exercise in UV texturing. Thanks for the help.
Tim
PS If its still too dark, let me know, apparently I have a super-bright monitor since the original images look fine even when I turn brightness/contrast all the way down :(
stapko
06-02-2003, 10:54 AM
Here's the "action" pose again, with the new lighting.
oxyg3n
06-02-2003, 05:59 PM
This looks much better, you might also want to put a gradient backdrop as the bg, it is just a nice touch.
Anyways, about your model. I think that he needs more flesh around his eyes, especially on the outside of his face. It looks like there is no flesh to hold the eyeballs in.
Also, I would add more variation to your image maps, and maybe try to vary the bump map more so that it doesnt look like the bump is so heavy in places.
I think that it would look better too, if you modeled some heavy wrinkles on his forhead, around his mouth and also put some heavier bags under his eyes.
His lips kinda look like they are puckered or something. Try blending them more into the face.
Good start, keep us updated!
vBulletin® v3.8.2, Copyright ©2000-2012, Jelsoft Enterprises Ltd.