hdace
06-19-2006, 01:56 AM
Hi. I've been making models (not terribly good ones) for nearly a year now, and I still occasionally bump against unexpected SubPatch distortions.
Today I've been making a a bugspray can. I've uploaded a jpeg and would appreciate one or two of you taking a quick look. The top of the metal part is covered up now by the plastic button, but if it weren't, you'd see those ugly "rib" effects. How do you get rid of those?
But more frustrating, I booleaned the round plastic top. I knew that when I SubPatched it, I should only select the side polygons. The top doesn't need to be SubPatched, and many of the polys have more than 4 sides anyway. As you can see, the two top corners peel away on the side leaving unsightly holes. I've tried everything I can think of to stop this from happening. I often have this problem. There must be an easy way of fixing it.
Please, someone clue me in!
Thanks, Hal Dace
Today I've been making a a bugspray can. I've uploaded a jpeg and would appreciate one or two of you taking a quick look. The top of the metal part is covered up now by the plastic button, but if it weren't, you'd see those ugly "rib" effects. How do you get rid of those?
But more frustrating, I booleaned the round plastic top. I knew that when I SubPatched it, I should only select the side polygons. The top doesn't need to be SubPatched, and many of the polys have more than 4 sides anyway. As you can see, the two top corners peel away on the side leaving unsightly holes. I've tried everything I can think of to stop this from happening. I often have this problem. There must be an easy way of fixing it.
Please, someone clue me in!
Thanks, Hal Dace