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broli
06-18-2006, 12:07 PM
http://img201.imageshack.us/img201/9167/crooked6ix.th.jpg (http://img201.imageshack.us/my.php?image=crooked6ix.jpg)

Well I have been having this problem a little to much in my current work lately and it's very annoying since you don't expect it and waste alot of time fixing it. Actually I don't know why it is doing this since it doesn't make sense to me..is the uv to packed? is the texture not suited for angled stuff?...I really have no clue.
So I hope someone can help me out sorting this issue out...:help:

Skinner3D
06-18-2006, 01:53 PM
:question: I am not quite sure what the problem is. The texture on the object looks lined up exactly with the UV view. I think the bottom of the texture needs to be pulled up/down a little to line in up with the object.

kruemel_1
06-18-2006, 02:15 PM
Does this error also appear on the render? It looks like an error on the triangulation in OpenGL.

broli
06-18-2006, 02:37 PM
:question: I am not quite sure what the problem is. The texture on the object looks lined up exactly with the UV view. I think the bottom of the texture needs to be pulled up/down a little to line in up with the object.

Sorry that I didn't point out the issue exactly on the screen but this should help you better in seeing it...

http://img215.imageshack.us/img215/4428/crooked0kp.th.jpg (http://img215.imageshack.us/my.php?image=crooked0kp.jpg)


Does this error also appear on the render? It looks like an error on the triangulation in OpenGL.

Yes it appears in both the modeler and when rendering.

Ratboy
06-18-2006, 02:51 PM
What's happening is you're mapping a rectangular region of your texture to a non-rectangular polygon, and as was said above, the mapping math is breaking along the triangle edges. In that particular section, you'd get better results by UV-mapping the ring with the vertical/radial lines as a planar projection from above than by the cylinder map you've got going now.

Or a simpler solution would be to take out the vertical lines on the texture map and just live without 'em.

bgraves44
07-09-2006, 09:46 AM
Have you tried applying it (in surface editor) as a cylindrical map inistead of UV?

zardoz
07-10-2006, 04:40 AM
how does the render comes out? sometimes in opengl you can see these errors but in the final render they don't show.