swdigital
06-09-2006, 08:00 AM
I am working on a glass project and would like to know if there is anything I can do to clean up the glass when rendering. I am using the standard Glass/Air technique, but seem to be getting some random white pixels here and there. Does this have to do with my raytrace settings. I am working with a pretty simple scene with two only two lights but reflections are coming from unseen objects with high luminosity. Can anyone help me with this issue.
http://www.southwestdigital.tv/Wine_Glass_Pass1.jpg
http://www.southwestdigital.tv/Wine_Glass_Pass1.jpg