View Full Version : Animation Test: Animated Metageometry
DigiLusionist
05-30-2003, 01:05 AM
I'm experimenting with endomorphs to animate metaballs.
Anyone know if there is a way to get metageometry in different layers to interact the way they do when in the same layer and morphed?
CAClark
05-30-2003, 09:53 AM
No idea on that question, neat animation though :)
Cheers
Craig
DigiLusionist
05-30-2003, 10:52 PM
Thanks. I want to see if I can create the same effect I get from hypervoxels, only faster by using metaballs. The speed up is there, but the metaballs have a tendency to become jaggy or disappear as they are morphing.
Plus, I can't have the metaballs in one layer glom onto the metaballs in another layer.
So, overall, the experiment is at a standstill...
How did you get the metaballs to animate? I tried experimenting with endomorphs but couldn't get it to work even with everything on the one layer. using Morph Mixer, but no luck.
DigiLusionist
06-02-2003, 11:52 AM
Riki,
I started by creating an array of metaballs on one layer. Then, I created an endomorph like META.twist, and used the twist tool in one viewport to twist the position of the arrayed metaballs. I repeated this process for a number of endomorphs.
In Layout, I set the Subdivision Order to last (not sure if this is necessary, just habit), and activated MorphMixer to animate at different frames. That's what I did.
Hi thanks for that, I was up til 4 last night searching through the the old forums to see if I could find the answer. For some reason if I set the Sub Division order to last it won't render HV but set it to 'After Deformation' and it seems to work ok.
Here's a couple of quick tests the second mov file is only 12 frames but gives an idea.
http://www.suture.net/files/0014.mov (212k)
http://www.suture.net/files/0015.mov (240k)
DigiLusionist
06-02-2003, 06:20 PM
When I create the metaballs, I size them to about twice their original size. I set the Metaball resolution to 20-25. This way, they animate smoother than if I used the smaller metaballs.
Try that.
Thanks I'll give that a go, I'm sure it must be possible to achive some good results with this.
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