chrispmott
06-06-2006, 08:48 PM
To start, sorry this might be long. I'll get right to it.
I am trying to animate a fish approaching a hydroelctric dam. I am using an imported 3D CAD drawing for the dam. It took some doing, but it looks pretty good. The dam was created using state plane coordinates. Just in case you don't know what that is, it's like GPS, but uses feet from a central location, so my xyz might look like this: 195642 42150 725, instead of a GPS location in decimal degrees with an elevation. So the dam has been created in it's true to life location in space. This is because the data used to create the true to life fish tracks is also in state plane so the track will fit perfectly into the scene. Anyway, when I imported the dam, it is brought in in a way that I can't zoom in on it (it is very small). In order to get close to it I have to resize it. This really isn't a problem, but I just have a feeling that it is part of my problem further on.
I created my fish in Modeler, in the default coordinate system (which I think doesn't exist). I imported the data points of a fish track created in the field and connected the dots in Modeler to create a path for the fish to follow. Again, though, when I imported the track, it was very small and needed to be resized to fit with the dam.
I followed the directions in the path tutorial to make the fish follow the path. The fish has to be sized way way up now. It was created in true to life sizes, about 200mm. The dam and track have to be sized up so far that the grid can be as much as 5Mm. It should be, in real life, about 25-50m. This makes the fish several kilometers long. That's a big fish! This is where the problems begin.
1. The pivot point (not sure if that's what it's called) for the fish is quite a ways away from the fish itself. When I try and rotate it, it rotates around the pivot point in a big arc.
2. When I set up the fish to align to the path (curve constraint) it goes flying out of the scene because the pivot point is what gets aligned to the path.
3. The pivot point gets aligned to the "end" of the path, not the "start."
4. When the animation is played, the pivot point follows the path (backwards albeit) and the fish bounces around irratically way outside the scene.
The picture shows where the pivot point is in relation to the fish, which is on the right at the "start" of the track. (The picture is just to show my point. It looks much better when combined with Vue5 and the lighting is done right)
http://i65.photobucket.com/albums/h216/lolanilio/fish_dam.jpg
Again, sorry it's long, but if anyone can give me at least a place to start, I'd be forever greatful.
I am trying to animate a fish approaching a hydroelctric dam. I am using an imported 3D CAD drawing for the dam. It took some doing, but it looks pretty good. The dam was created using state plane coordinates. Just in case you don't know what that is, it's like GPS, but uses feet from a central location, so my xyz might look like this: 195642 42150 725, instead of a GPS location in decimal degrees with an elevation. So the dam has been created in it's true to life location in space. This is because the data used to create the true to life fish tracks is also in state plane so the track will fit perfectly into the scene. Anyway, when I imported the dam, it is brought in in a way that I can't zoom in on it (it is very small). In order to get close to it I have to resize it. This really isn't a problem, but I just have a feeling that it is part of my problem further on.
I created my fish in Modeler, in the default coordinate system (which I think doesn't exist). I imported the data points of a fish track created in the field and connected the dots in Modeler to create a path for the fish to follow. Again, though, when I imported the track, it was very small and needed to be resized to fit with the dam.
I followed the directions in the path tutorial to make the fish follow the path. The fish has to be sized way way up now. It was created in true to life sizes, about 200mm. The dam and track have to be sized up so far that the grid can be as much as 5Mm. It should be, in real life, about 25-50m. This makes the fish several kilometers long. That's a big fish! This is where the problems begin.
1. The pivot point (not sure if that's what it's called) for the fish is quite a ways away from the fish itself. When I try and rotate it, it rotates around the pivot point in a big arc.
2. When I set up the fish to align to the path (curve constraint) it goes flying out of the scene because the pivot point is what gets aligned to the path.
3. The pivot point gets aligned to the "end" of the path, not the "start."
4. When the animation is played, the pivot point follows the path (backwards albeit) and the fish bounces around irratically way outside the scene.
The picture shows where the pivot point is in relation to the fish, which is on the right at the "start" of the track. (The picture is just to show my point. It looks much better when combined with Vue5 and the lighting is done right)
http://i65.photobucket.com/albums/h216/lolanilio/fish_dam.jpg
Again, sorry it's long, but if anyone can give me at least a place to start, I'd be forever greatful.