steevo
05-28-2003, 04:38 PM
I'm working on a little "Italian Job" thing here. There's a mini-cooper in a cylindrical tunnel with three lights: one spotlight for each headlight, and (currently) one point light in the roof of the tunnel.
Here's the problem: I'd like to see the point light cast a shadow of the car on the floor of the tunnel, so I turn on "receive shadows" for the tunnel, which works fine for the shadow, but doing that kills the pools of light cast from the two spotlights.
All lights are set to raytrace shadows.
Renderer is set to raytrace everything.
Cylinder is double sided (polys and surfacing).
Here it is with "receive shadows" off for the tunnel:
http://www.reidroberts.com/mini/01A_22_shadOff.jpg
... and with "receive shadows" on:
http://www.reidroberts.com/mini/01A_22_shadOn.jpg
How can I have a shadow for the point light, while keeping the pools of light from the spots?
Thanks,
Steve
Here's the problem: I'd like to see the point light cast a shadow of the car on the floor of the tunnel, so I turn on "receive shadows" for the tunnel, which works fine for the shadow, but doing that kills the pools of light cast from the two spotlights.
All lights are set to raytrace shadows.
Renderer is set to raytrace everything.
Cylinder is double sided (polys and surfacing).
Here it is with "receive shadows" off for the tunnel:
http://www.reidroberts.com/mini/01A_22_shadOff.jpg
... and with "receive shadows" on:
http://www.reidroberts.com/mini/01A_22_shadOn.jpg
How can I have a shadow for the point light, while keeping the pools of light from the spots?
Thanks,
Steve