pospi
05-28-2003, 02:41 AM
Just wondering.. when you use an object's vertices or normals as an emitter object in PFX, how do you make particles emit from the right place when bones are used to deform the emitter object?
I remember reading somewhere that the same technique had to be used to emit from subpatched models as well, or maybe i just dreamed that.. (:
I remember reading somewhere that the same technique had to be used to emit from subpatched models as well, or maybe i just dreamed that.. (: